Base Class: Druid
Evolve, adapt, learn, grow
Wild Mutation
2nd-level Circle of the Chimera Feature
Gain the ability to channel magic into your shape-shifting, altering its natural progression. As an action, you can expend a use of your Wild Shape feature to mutate instead of transforming into a beast form, gaining 3 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
- As a bonus action, you can expend a spell slot to heal yourself for 1d4 hit points and 1d4 temporary hit points, up to the original temporary hit points maximum per level of spell slot expended.
- The damage of your cantrips and claw attacks increases by the spell level of the expended spell slot until the start of your next turn.
- You gain claws that deal 1d6 slashing damage, using your Dexterity for attack and damage rolls.
These benefits last for 10 minutes, or until you use your Wild Shape feature again.
Greater Mutation
6th-level Circle of the Chimera feature
Choose between 3 mutations that can be switched out on a short rest. This chosen feature becomes usable whenever you use your Wild Mutation.
Agression
You can attack twice, instead of once, whenever you take the Attack action on your turn. Your claws deal an additional 1d4 poison damage.
Chromatophors
Whenever you take the Dodge or Disengage action or after landing an critical hit, you gain the [status]invisibility[/status] until the end of your next turn.
Primal Casting
All druid spells up to 2nd level cast as if they where cast one level higher. Your druid cantrips gain an additional dice.
Chimeric Howl
10th-level Circle of the chimera feature
As an action, let loose a monstrous howl. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 10d8 thunder, force, or psychic damage on a failed save and are frightened until the end of their next turn, or half as much damage on a successful one. You recover this ability on a short rest.
Full Mutation
14th-level Circle of Chimera feature
Choose from 3 final mutations which can be swapped on a short rest:
Adaptive Membranes
As a reaction, gain resistance to the triggering damage until the start of your next turn.
Advanced Sight
Gain true vision up to 60ft.
Sprout Wings
Gain a flight speed equal to double your movement.
this is a thing
this is a thing
Previous Versions
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6/24/2024 2:49:26 PM
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11/25/2024 6:33:49 PM
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