Base Class: Sorcerer
Some beings are greater then divinity. You just need to search deep enough in the celestial cosmos to find them.
Cosmic Magic
1st-level Cosmic Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Cosmic Soul Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the druid or warlock spell list.
Cosmic Soul Spells
Sorcerer Level | Spells |
---|---|
1st | faerie fire, guiding bolt |
3rd | moonbeam, levitate |
5th | sending, clairvoyance |
7th | black tentacles, arcane eye |
9th | scrying, contact other plane |
Gravity Surge
1st-level Cosmic Soul feature
You gain the ability to manipulate gravitational forces imbued with celestial energy. When you hit a creature up to 2 size categories larger than you with a spell attack or when a creature fails a saving throw against one of your spells, you push or pull that creature up to 10 feet horizontally in a direction of your choice. The movement does not provoke opportunity attacks
You can do this up to your charisma modifier times perday or whenever you preform metamagic on a spell
Starfall
6th-level Clockwork Soul feature
Starting at 6th level, you can harness cosmic energy to transform into a comet of forceful impact.
As an action, you disappear from your current location. At the start of your next turn, you can reappear as a meteor 90 feet of your previous location. Each creature within 15 feet of where you reappear must make a Strength saving throw. On a failed save, a creature takes 6d6 force damage, is pushed 15 feet away from you, and knocked prone. On a successful save, the creature takes half as much damage and isn't pushed or knocked prone.
You can use this feature once per short or long rest. Alternatively, you can expend 4 sorcery points to use it again without needing to complete a rest.
Eclipse
14th-level Cosmic Soul feature
At 14th level, Bend solar and lunar energies. You learn the spell Sunbeam. When you cast Sunbeam, you can cast moonbeam at 3rd level as a bonus action. When you do so, you can concentrate on both spells simultaneously, making a single concentration check to maintain both. Additionally, you can move the moonbeam as a bonus action on each of your turns while you maintain concentration.
You can use this feature once per long rest.
Cosmic Entity
18th-level Clockwork Soul feature
At 18th level, you transcend mortal limitations and become a true child of the cosmos. You gain the following benefits:
- Resistance: You gain resistance to radiant and force damage.
- Star-Touched Eyes: You gain true sight up to 30 feet.
- signs of the Cosmos: Your connection to the stars enhances your divinatory abilities. When you cast a divination spell, you can cast it at one spell level lower than normal, though it cannot be reduced below 1st level.
Previous Versions
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