Sorcerer
Base Class: Sorcerer

Some beings are greater then divinity. You just need to search deep enough in the celestial cosmos to find them.

Cosmic Magic

1st-level Cosmic Soul feature

You learn additional spells when you reach certain levels in this class, as shown on the Cosmic Soul Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the druid or warlock spell list.

Cosmic Soul Spells
Sorcerer Level Spells
1st faerie fire, guiding bolt
3rd moonbeam, levitate
5th sending, clairvoyance
7th black tentacles, arcane eye 
9th scryingcontact other plane

Gravity Surge

1st-level Cosmic Soul feature

You gain the ability to manipulate gravitational forces imbued with celestial energy. When you hit a creature up to 2 size categories larger than you with a spell attack or when a creature fails a saving throw against one of your spells, you push or pull that creature up to 10 feet horizontally in a direction of your choice. The movement does not provoke opportunity attacks

You can do this up to your charisma modifier times perday or whenever you preform metamagic on a spell

Starfall

6th-level Clockwork Soul feature

Starting at 6th level, you can harness cosmic energy to transform into a comet of forceful impact.

As an action, you disappear from your current location. At the start of your next turn, you can reappear as a meteor  90 feet of your previous location. Each creature within 15 feet of where you reappear must make a Strength saving throw. On a failed save, a creature takes 6d6 force damage, is pushed 15 feet away from you, and knocked prone. On a successful save, the creature takes half as much damage and isn't pushed or knocked prone.

You can use this feature once per short or long rest. Alternatively, you can expend 4 sorcery points to use it again without needing to complete a rest.

Eclipse

14th-level  Cosmic Soul feature

At 14th level, Bend solar and lunar energies. You learn the spell Sunbeam. When you cast Sunbeam, you can cast moonbeam at 3rd level as a bonus action. When you do so, you can concentrate on both spells simultaneously, making a single concentration check to maintain both. Additionally, you can move the moonbeam as a bonus action on each of your turns while you maintain concentration.

You can use this feature once per long rest.

Cosmic Entity

18th-level Clockwork Soul feature

At 18th level, you transcend mortal limitations and become a true child of the cosmos. You gain the following benefits:

- Resistance: You gain resistance to radiant and force damage.
- Star-Touched Eyes: You gain true sight up to 30 feet.
- signs of the Cosmos: Your connection to the stars enhances your divinatory abilities. When you cast a divination spell, you can cast it at one spell level lower than normal, though it cannot be reduced below 1st level.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2024 6:33:23 PM
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