Rogue
Base Class: Rogue

This class embodies a profound connection to the vibrant pulse of life itself, channeling the unseen currents that weave through the world. Your link to this energy manifests as Lifespring dice

Life Line Power

3rd-level Life Warden feature

You act as a living leyline for the flowing currents of life energy through out the world. This energy is represented by your Lifespring dice. You have a number of these dice equal to twice your proficiency bonus, and they fuel various abilities you have, which are detailed below.

You can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Lifespring dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Lifespring dice, but you can’t do so again until you finish a short or long rest.

The first time you use this power after each long rest, you don’t expend the Lifespring dice. All other times you use the power, you expend the die.

Channel life. As a bonus action, you channel the positive energy of the Lifespring into an ally. You may roll your sneak attack dice and heal your ally by that amount if they are within 40 feet.

Natural connection. You can expend a flow dice to roll an survival, animal handling, medicine, or nature check at advantage. If you fail the roll, you do not expend the dice.

Swift Current

9th-level Life Warden feature

You gain an extra bonus action and an additional use of your Lifespring Powers.

Stride. As a bonus action, expend one Lifespring die and teleport up to 30 feet to an unoccupied space that you can see or teleport an ally who is 30 feet away next to you.

Naturers Cure

13th-level Life Warden feature

You gain resistance to necrotic and poison. Additionally, you gain additional powers that use your Life Spring:

Lesser Restoration. As an action, you expend one Lifespring die and cast lesser restoration.

Greater Restoration. As an action, you expend two Lifespring die and cast greater restoration.

Extra Attack

17th-level Life Warden feature

You can attack twice, instead of once, whenever you take the Attack action on your turn.

 

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