Paladin
Base Class: Paladin

In a realm where valor and faith converge, there exists an enigmatic figure—a Paladin who took a solemn oath not to uphold the tenets of righteousness or light, but rather to embrace the void, the silence, and the inevitable entropy. This Paladin, bound by the Oath of Nihilism, walks a path starkly different from the traditional, eschewing the notions of purpose and meaning.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

  • It Doesn't Matter: As an action, use your Channel Divinity to invoke the power of nothingness. Present your holy symbol and negate magical influences within a 15-foot radius of you for 1 minute. This suppression affects magical effects as they cease to function within the aura but resume once affected targets leave the area.
  • Strike of the Void: As a bonus action, have an enemy within 30 ft make a Charisma saving throw. On a success the enemy takes 2d10 force damage and the target may only move, use a bonus action, or an action until the start your next turn. Take half damage on a failure.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Nihilism Spells
Paladin Level Spells

3rd

bane, bless

5th

zone of truth, silence

9th

nondetection, speak with dead

13th

phantasmal killer, black tentacles

17th

antilife shell, seeming

Slow March of Time

By 7th level, time becomes meaningless, death will get everyone eventually. The aura extends 10 feet from you in every direction, but not through total cover. Enemies in the aura have their speed reduced by 10.

At 18th level, the range of this increases to 30 feet.

Dissollution to the Attempt

Starting at 15th level, when you are hit by an attack, as a reaction impose disadvantage on the attack. If the attack still connects, you can make attacks against the target at advantage until the end of your next turn.

This ability recovers on a short rest.

Fade to Nothing

At level 20, when reduced to zero HP, immediately go to 1 Hp and fade to the ethereal plain for 1 round. You can not be targeted and take no damage from attacks or abilities. You can still act interacting with creatures and use your abilities. Upon return, all enemies within 30 ft take damage equal to your paladin level, while your allies gain temp HP equal to your paladin level. This ability recovers on a long rest,

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