Druid
Base Class: Druid

Double, double toil and trouble; fire burn and cauldron bubble. Of hearth and home, craft and crone; druids who focus on the primal powers of the hearth and craft are known colloquially as 'witches'. While culturally depicted as hideous hags who hex and harm, these druidic casters are notably focused more on healing, hearthkeeping and the handling of magical crafts.

Level 3: Primal Arcana

You gain Proficiency with Arcana skill checks. When your Spellcasting feature lets you learn or replace a Druid cantrip or a Druid spell of 1st level or higher, you can choose the new spell from the Warlock spell list or the Druid spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a Druid spell for you.

Level 3: Witchcraft

As a Magic Action you can expend a use of your Wild Shape to conjure a magical set of animated Artisan's Tools of your choice, which exist until the end of your next Long Rest, or you use this feature again. The Artisan's Tools gain a fly (hover) speed of 30 feet, and and you can control them by issuing either verbal or somatic gestures (no action required by you) for them to undertake work. You gain Proficiency with these tools for the duration and they provide the benefit of an Assistant when crafting. Any magical item you craft with these tools can be used as a Druidic Focus for your Spellcasting. 

Level 6: Bewitching

As a Bonus Action, you can expend a use of your Wild Shape and target one creature that you can see within 60 feet. For one minute, or until you use this feature again, the target is subjected to one of the following effects:

Curse. The creature is under the effects of the Bane and Hex spells as if you had cast them. 

Kiss. The creature is under the effects of the Bless and Heroism spells as if you had cast them. 

Level 10: Uncommonly Crafty

As a Magic Action, you can expend up to two uses of your Wild Shape to empower a non-magical object with the effects of a Common (one use) or Uncommon (two uses) magical item from the Implements or Relics Random Magic Item Tables in the Dungeon Master's Guide that is not a Consumable or Enspelled Item. The object is empowered for a number of hours equal to half your Druid level, rounded down and a willing creature can choose to automatically attune to the item. The object loses its magical effect if subject to the Dispel Magic spell, or you use this feature again. 

Additionally, if you craft a magic item with a rarity of common or uncommon, it takes you half of the normal time, and it costs you half as much of the usual gold.

Level 14: Rekindle

When a creature uses a consumable item that you have crafted, they roll a d6. On a 5 or 6, the item regains one additional use.

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