Base Class: Rogue
Support and lead your allies
Level 3: Bolster the Ranks
• Whenever you roll sneak attack damage, you may replace any ammount of damage with temporary hp that you can distribute to yourself or any number of allies within 60ft of you.
• Whenever you convert damage into temporary hp, it doesn't deal sneak attack damage.
Level 9: Strength of the Many
• Whenever an ally gains temporary hp from your "Bolster the Ranks" ability, they can use their reaction to make 1 attack. If they make the attack, their movement speed is halved for their next turn.
You can only grant the extra attack to allies a total number of times equal to your proficiency bonus per long rest.
(Example: Proficiency Bonus 3, you can give 3 extra reaction attacks per long rest. Not 3 per sneak attack, but you could spend all uses to give 3 attacks to different allies with one sneak attack, but that would expend all uses until you take a long rest.)
Level 13: Turn the Tide
• Whenever you give temprary hp through your "Bolster the Ranks" ability choose one of the following:
Inspire: They also recieve 1d4 to attack rolls and saving throws.
Support: They gain resistance to bludgeoning, piercing, and slashing damage
Rally: They also regain hp equal to the number of temporary hp
• You and your allies may only have one of the lasting effects at a time, and the effects last until they run out of temporary hp.
Level 17: Fateful Hour
• Once per long rest as an action, you may touch the body of an ally that has died within the past hour and bring them back to life. Roll your sneak attack dice, and they regain that much hp.
Previous Versions
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