Base Class: Blood Hunter
Whilst the process may have been different with the realm where you had hailed from, your Order had granted you the capabilities to see and weave that intangible link that ties souls together, now malleable to your whims.
“ The world is broken, linked by fragile webs. ”
Rite of the Bound
When you join this order at 3rd level, you learn the Rite of the Bound as part of your Crimson Rite feature. When you activate the Rite of the Bound, the extra damage you deal with this rite is psychic. When you take the attack action while this rite is on a weapon you are holding, in place of any attack you may grant a creature within 30 ft. of you besides yourself a Symbiotic Link, lasting until the end of your next turn.
Symbiotic Link grants the following benefits
- All of their weapon attacks, and unarmed attacks are magical.
- Once per round, when they take their attack action on their turn, they are able to make an additional attack on top of the attacks they are making with that action. That attack does extra damage equal to one die of your active Crimson Rite (If you have multiple active, they choose which damage type).
Linkstrider
At 3rd level, you are proficient in traversing the bonds you have made with your allies. As long as there is line of sight and the path between you and the creature that has your Symbiotic Link is unobstructed, you may use a bonus action to pull yourself within 5 ft. of it. You may also use a bonus action to pull any amount of willing creatures that have your Symbiotic Link within 5 ft. of yourself, so long as there is line of sight and the path between is unobstructed.
You, and creatures with a Symbiotic Link also gain an extra 10 feet of movement speed, as long as you or they are moving towards an ally with a Symbiotic Link or you.
Symbiotic Sustain
When you reach 7th level, you become capable of protecting those whom you have decided to bond with. Creatures with your Symbiotic Link gain a bonus equal to half of your hemocraft modifier (rounded down) to their AC. As a bonus action, you can Amplify this effect and expend a Blood Maledict (Blood Hunter Supreme makes this ability at-will), taking necrotic damage that cannot be reduced equal to a roll of your hemocraft die. Once amplified, creatures with your Symbiotic Link gain a bonus to their AC, Attack and Damage rolls of weapons or unarmed strikes equal to your full hemocraft modifier until the start of your next turn instead.
When you amplify a Blood Curse or your Symbiotic Sustain, you can choose to heal a creature with your Symbiotic Link equal to double the amount of damage you took from amplifying plus your hemocraft modifier.
Parasitic Leech
When you reach 11th level, you gain a new way of application with the links that you create.
On your turn, you may decide to apply your Brand of Castigation onto a creature with your Symbiotic Link as a free action, granting them a Parasitic Link instead.
When you form a Parasitic Link, you cannot apply your Brand of Castigation, or form another Parasitic Link until the end of your next turn. The Link lasts as long as you don't have a creature branded with your Brand of Castigation, until you dismiss it, or until you form another Parasitic Link.
Whilst a creature has a Parasitic Link, you may do the following on your turn, choosing to do any of the options in one turn, however you cannot repeat an option.
- Expend a Bonus Action to grant the linked creature another Bonus Action.
- Expend a Reaction to grant the linked creature another Reaction.
- Expend any amount of your movement speed, granting the linked creature an equal amount of movement speed. You can only expend an amount equal to your highest base movement speed.
These benefits last until the start of your next turn, or until the creature’s Parasitic Link is lost.
Weaver of Threads
At 15th level, your proficiency with the links you form with other creatures increases, as they embed deep into their soul. You gain another reaction exclusively for your Blood Curses. Additionally, you gain one extra use of your Blood Maledict, and you bypass immunity to your Blood Curses The restrictions of your Blood Curses still apply however. (Immunity to Eyeless by having immunity to blinded condition, etc.)
Your range in applying a Symbiotic Link also increases to 60 ft., and the range of your Blood Curses is doubled.
Mutualistic Symbiosis
At 18th level, you gain an additional bonus to your AC and saving throws equal to the amount of creatures that currently bear your Symbiotic Link and you share your Dark Augmentation bonuses with them.
Once at the start of either your turn or a creature with your Symbiotic Link’s turn, the creature may choose to deal irreducible damage to themselves, up to twice your Blood Hunter Level, and heal either you, or another creature who has a Symbiotic Link originating from you an amount equal to the damage they dealt to themselves.
Web of Souls
At 20th level, replacing your Sanguine Mastery, you are able to use your bonus action to choose an amount of creatures equal to your proficiency bonus within a 30 ft. emanation from you to be counted as if they bear your Symbiotic Link for 1 minute.
After using this feature once, you may use it again after finishing a short rest.
Previous Versions
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9/27/2024 11:44:26 AM
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11/27/2024 3:18:15 AM
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