Base Class: Druid
You see a world where the spoils of the earth are taken for granted. You see corruption in the way people take and don't give back. You see red as your eyes flood with rage.
Malicious Wild Shape
When you choose this circle at 3rd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to heal an ally 1d8 hit points per level of the spell slot expended.
Spiritual Connection
The rites of your circle grant you the ability to transform into more dangerous... things. Starting at 3rd level, you can use your Wild Shape to transform into a beast, aberration, or monstrosity with a challenge rating as high as 1.
Starting at 6th level, you can transform into beasts, aberrations, or monstrosities as high as your druid level divided by 3, rounded down. Keep in mind that such transformations could put a heavy strain on one's mind...
Wrathful Strike
Starting at 6th level, your attacks while Wild Shaped count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Spiritual Connection
The rites of your circle grant you the ability to take on more powerful forms. Starting at 6th level, you can transform into a beast, aberration, or monstrosity with a challenge rating as high as your druid level divided by 3, rounded down.
Nature's Blessing
At level 10, you can decide to specialize in a different type of form between beasts, aberrations, or monstrosities. Specialization can grant you a boon known as Nature's Blessing. Nature's Blessing allows you to select one feature of one of your bonded Nature Deities that becomes a part of your character. For example, you can take pack tactics from a wolf. Or perhaps you wish to gain a flying speed. All traits and abilities from the options available must be discussed with the Dungeon Master at the beginning of the day. If you wish to change this option, it can only be done after a long rest.
Mother Nature
By 14th level, you have learned to truly commune with nature. You can use a bonus action to call out to Mother Nature once per short rest to double cast a spell without consuming a second spell slot. This does not work for 8th 9th level spells without your Dungeon Master's approval.
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