Ranger
Base Class: Ranger

Your magical powers and instinct have manifested into flesh and scales, in the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons!

Level 3: Draconic Boons

 

At 3rd level, as a magic action, you can summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.

The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.

In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge.

The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.

Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

Drake Companion

Small dragon

Armor Class: 14 + PB (natural armor)

Hit Points: 5 + five times your ranger level (the drake has a number of hit dice [d10s] equal to your ranger level)

Speed: 40 ft.

STR

DEX

CON

INT

WIS

CHA

16 (+3)

12 (+1)

15 (+2)

8 (−1)

14 (+2)

8 (−1)

Saving Throws: Dex +1 plus PB, Wis +2 plus PB

Damage Immunities: determined by the drake’s Draconic Essence trait

Senses: darkvision 60 ft., passive Perception 12

Languages: Draconic

Challenge: Proficiency Bonus (PB) equals your bonus

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.

Actions

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

 
 

Level 3: Draconic Gifts

(This is a reflavored version of Hunter's Prey)

You gain one of the following feature options of your choice.

Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Draco-Infused Strikes. Your bond with your dragon empowers your attacks. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage (of your drake's essence) to the target if it's missing any of its Hit Points and if your bound drake is within 30 feet of your target. You can deal this extra damage only once per turn.

Draco-Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can make another attack with your drake against a different creature that is within 5 feet of the original target and that you haven't attacked this turn.

Level 3: Dragon’s Horde of Lore

You can call on the knowledge of dragons associated to your drake's chosen lineage to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter's Mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.

(p.s: This is a reflavored Hunter's Lore, but honestly, as per XP to Level 3's video, I feel like it would be a good idea to have this for the base ranger class (notwithstanding the draconic flavor). Let me know if you find this too op, but I feel like its a fair ability after playtesting a bit.)

Bond of Fang and Scale

 

Level 7: Bond of Fang and Scale (Same as Fizban's)

At 7th level the bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.

In addition, while your drake is summoned, you and the drake gain the following benefits:

Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature.

Magic Fang. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for the drake’s Draconic Essence.

Resistance. You gain resistance to the damage type chosen for the drake’s Draconic Essence.

Level 7: Draconic Defense Tactics

You gain the following benefits if you issue the PROTECT command to your Drake, and you have to forgo the “Infused Strike” damage on that turn as well:


”Protect: Escape the Horde.” Opportunity Attacks have Disadvantage against you until the start of your next turn.

or

“Protect: Multiattack Defense.” When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn.

 

Level 11: Superior Draco-Fighting

Level 11: Superior Infused Strikes

Once per turn when you deal damage to a creature marked by your Hunter's Mark, you can also deal that spell's extra damage to a different creature that you can see within 50 feet of the first creature.

Level 11: Drake’s Breath

At 11th level, as an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn’t have to match your drake’s Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one.

This damage increases to 10d6 when you reach 15th level in this class.

Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.

YOU CANNOT USE SUPERIOR INFUSED STRIKES FOR 1 MINUTE IF YOU USE THIS ACTION ON YOUR DRAKE OR YOURSELF.

Level 15: Perfected Bond

While your drake is summoned, you and the drake gain the following benefits:

Empowered Bite. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).

Large Drake. The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.

Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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