Base Class: Bard
Bards from the college of tranquility are all in tune with an idea. An idea that starts to form after listening close to the way songs move, the way the wind sounds, the waves on beaches, the tapping of footsteps on wet cobblestone. This idea of Tranquility. They come to study how to capture that moment where every sound becomes muffled and soft. It isn't long before it's agreed they need to find their "place".
Traveling in search of their place, it isn't uncommon for Bards of this college to adventure just for the excuse of reaching that tranquil place where everything becomes white noise. Always looking for the moment in time when they catch a calm moment. Express it, and show it to another. So that they too might understand what it was they were looking for. It's a feeling rather than anything tangible, a feeling they're chasing to express and hopefully make others resonate with that feeling. Tranquility.
Tranquil Space
3rd-level College of Tranquility feature
You can expend a use of your Bardic Inspiration to create a Tranquil Space, choosing a point within 30 ft. of you. A Tranquil Space slowly grows over the passage of time, starting as a 5 ft. radius sphere and growing in radius by 5 ft. each round it persists. While within your Tranquil Space, your movement speed is halved but you gain temporary hit points at the start of your turns equal to a roll of your Bardic Inspiration die. A creature within your Tranquil Space that deals damage to you when you have these temporary hit points takes damage equal to the amount of temporary hit points lost. A Tranquil Space stops growing after it reaches its maximum size of a 60 ft. radius sphere, after which the Tranquil Space persists for up to 4 hours. You can create a permanent Tranquil Space by using this ability in the same location every day for 120 days.
Tones of Mind
3rd-level College of Tranquility feature
While within a Tranquil Space, you may expend a Bardic Inspiration to select a target you can see within 60 ft. of you and grant one of the following effects for 1 minute:
Rhapsodic. Gain bonus movement speed equal to 5 times the proficiency bonus of the caster. While you are Rhapsodic your attack rolls land a critical hit on a 19 or higher if the attack had advantage.
Incensed. Gain a bonus to damage rolls equal to the Charisma modifier of the caster. While you are Incensed your armor class decreases by an amount equal to the caster's proficiency bonus + their Charisma modifier, but you gain one additional reaction. (Only one reaction can be used to cast a spell per round).
Sombre. Gain temporary hit points equal to the caster's Charisma modifier at the start of your turns. While you are Sombre your movement speed is decreased by half but when you take damage, you gain resistance to that damage if you had temporary hit points when you initially took the damage.
A target can only benefit from one of these effects.
Capture the Moment
6th-level College of Tranquility feature
While you are within a Tranquil Space and 1 Rhapsodic, 1 Incensed, and 1 Sombre creature are each within 30 ft. of you. You may choose to become Tranquil at the start of your turn. While you are Tranquil, your movement speed is set to 0 and cannot be changed by any means as you begin your performance. In addition you gain access to the following:
- Spells you cast that would deal damage can be converted to deal thunder damage and creatures within your Tranquil Space are considered within range of your spells.
- You can use your action to cause a Rhapsodic creature to roll their initiative check and record it. The number rolled is then added to the next round as an additional turn on that initiative count for that creature. This can only be done once per combat.
- You can use your action to mark a target within your Tranquil Space. Incensed creatures add double your Charisma modifier to their damage rolls against the marked target when attacking it.
- You can use your action to grant an additional number of temporary hit points to a creature with the Sombre effect equal to your Charisma modifier. This bonus is added to their current temporary hit points and does not replace them. If a Sombre creature successfully retains these temporary hit points until the end of its turn, you gain that amount of temporary hit points as well. Temporary hit points gained in this way specifically may stack with existing temporary hit points of the same source.
You can choose to end Tranquil early as a bonus action, once you do this to enter Tranquil once more you must meet the requirements again.
Serenity
14th-level College of Tranquility feature
You have begun to understand the art of a tranquil performance. As such when you are within a Tranquil Space, you may cast spells and ignore any verbal or somatic components. Instead weaving your very magic into your gentle song. Additionally, when a creature fails a saving throw from a spell you cast. You may replenish one use of your Bardic Inspiration. This feature is usable a number of times equal to your Charisma modifier.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/21/2024 10:45:59 AM
|
0
|
1
|
0.0
|
Coming Soon
|
|
|
10/30/2024 7:41:41 AM
|
15
|
1
|
1.0
|
Coming Soon
|
|
|
11/27/2024 7:02:45 PM
|
26
|
1
|
1.1
|
Coming Soon
|
Comments