Fighter
Base Class: Fighter

You were probably always a bit of a leader, and now you have truly grown into that role. Leading teams and parties through the battlefield, ensuring that they have as much support as they need. As a commander you excel at buffing your allies and allowing them to change the tide on the battlefield. You have numerous ways of enhancing your allies and debuffing your enemies to ensure battlefield superiority. 

Battlefield Awareness

Beginning when you take this subclass at 3rd level, you develop a certain instinctive awareness of the battlefield around you. In a radius of 15ft. around you, you know the exact location of all non-hidden creatures. Enemies within this radius have disadvantage to stealth checks made to hide. You may use the help action as a bonus action on allies within your radius as opposed to within 5ft.. This radius increases by 5ft. every 3 levels taken in this subclass (I.e. 20ft. at 6th level, 25ft. at 9th level, etc.)   

Call to Arms

At 7th level you gain the ability to rally your allies to attack a target. Mark one target within your radius using a bonus action, attacks made on that target have advantage till the start of your next turn. You may do this a number of times equal to half your charisma modifier rounded down per long rest. 

Tactical Orders

At 10th level, using your bonus action you can command up to 2 allies to move up to 30ft. and make a weapon attack. Once you have used this feature, you cannot use it again until your finish a short or a long rest.

Battlefield Superiority

Your authoritative control of the battlefield allows you to exert limited control over the field in your vicinity. The area within your radius is considered difficult terrain for enemies, additionally enemies within your radius have disadvantage on DEX saving throws.

Rally to Me!

At 18th level, you have fully realized how to control a battlefield. With a rallying cry you can buff your allies using an action, for the next minute after using this ability all allies (but not yourself) within your radius gain temporary hit points equal to your charisma modifier + your proficiency bonus at the start of each of your turns, additionally your charisma modifier is added to their attack rolls. You gain an addition to your AC equal to the amount of allies within your radius. This ability ends after one minute or if you fall unconscious. You may use this ability once per long rest. 

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