Barbarian
Base Class: Barbarian

This path revolves around tapping into your past. You are a member of the demon clan, you may have forgotten about your past or been killed and reincarnated into this characters life. 

You tap into a different form of rage (assault mode)  

additionally as opposed to normal barbarians you are more of a mobile fighter instead of an immovable object of swinging.

you gain expertise with a short sword while wielding nothing in your off-hand.

you gain a few unique spell like abilities. 

Full Counter

Full Counter is a reaction, as part of this reaction, you are allowed 5 feet of movement in any direction. Additionally, you must expend one Counter Charge


 

If you or an ally within 5 feet of you is targeted with an energy or magic attack you can expend your reaction to use Full Counter make a melee weapon attack against the desired target. This is to determine what the save DC is going to be. The target must make a dexterity saving throw. The DC is equal to the number you rolled + your prof. bonus + your Strength modifier

if the target fails the DC the spell Is returned to the caster with additional damage. Roll the full damage of the spell Plus your Counter Dice your total number of Counter Die is equal to half your level rounded down. Your Counter Die Improves as you level up.

If the target succeeds, they take no damage from the spell that was returned back, but still, take your Counter Die damage. 

Your Counter Damage is Slashing and considered magical for the purpose of overcoming resistances. 


 

Your number of Counter Charges is equal to your barbarian level  

Assault Mode

On your turn, you may enter Assault Mode as a bonus action 

While in Assault Mode you gain the following benefits if you aren't wearing heavy armor

  • You have advantage on attacks made with a one-handed sword (must have no item in offhand).
  • You have a +2 bonus to hit with weapon attacks.
  • Your movement speed increases by 15 feet.
  • Your movements are a blur, you take no opportunity attacks. 
  • You gain access to the Hellblaze Ability.
  • You have resistance to bludgeoning, piercing, slashing and necrotic damage.

Instead of lasting a full one minute, Assault Mode lasts for 3 rounds. After 3 rounds you become open to enemy attacks. Until your next turn enemy attacks haveadvantage against you.


 

Hellblaze is an ability only active to you while in Assault Mode.

On your turn, while in Assault Mode you may cast Hellblaze as a bonus action 

Hellblaze is a spell like ability that wreaths you and your weapon in dark black flames. 

In addition to normal weapon damage, on a hit, you may add 2d6 necrotic damage to the damage roll. As you level up, your ability to control the flames of Hellblaze Improves (refer to table)

The opponent if hit by a Hellblaze attack must make a Constitution saving throw against your Assault Mode DC, on a failed save the target is Blinded for 2 rounds and has disadvantage on dexterity checks and saving throws. Your Assault Mode DC is 8 + Proficiency Bonus + Charisma Modifier

Kami Chigiri

Once per long rest, when you take the Attack Action you may choose to declare Kami Chigiri. Make 5 weapon attacks. All must roll to hit and these attacks are not affected by advantage or disadvantage. 

After you use Kami Chigiri you take one point of exhaustion

Damage is Calculated as normal. 

Sacred Treasure Lostvayne

as an action you may create 2 copies of yourself, these copies last for 1d6 rounds and have your exact stats. 

These Copies enter the initiative order and are allowed to attack, be attacked and use abilities as you would

Assault mode is prohibited while your copies are on the field. 

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