Paladin
Base Class: Paladin

TENETS OF BALANCE

Destroy true Evil. It must be eradicated where encountered as it poisons everything around it like a festering wound.

Generate balance. Saving and helping those in need will spread good order by deeds and actions and balance with the past.

Own your actions. Take full responsibility for your deeds and the fallout thereof.

Guidance through example. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

True Light. As an action, you can call on Divine Light which emits bright light in a 100-foot radius and dim light 100 feet beyond that, using your Channel Divinity. For 1 minute, you generate true radiant daylight which will affect those creatures that are susceptable to those effects.

Vow of Judgement. As a bonus action, you can proclaim a vow of judgement against a creature visible to you within 10 feet of you, using your Channel Divinity. This will grant you advantage on attack rolls against that creature for 1 minute.

Balance oath spells

The following spells are available for the Oath spell path.

paladin level

3rd                            hunter's mark, sanctuary

5th                             hold person, misty step

9th                            revivify, haste

13th                           freedom of movement, death ward

17th                           commune, hold monster

level benefits level 7

Aura of Runic Sigil

Aura of Runic Sigil
Beginning at 7th level, Divine Runic Sigils are granted to you by divine blessing. These Runic Sigils grant resistance to damage from spells to you and friendlies.
At 18th level, the range of this aura increases to 30 feet.

level benefits level 15

Blessing of Judgement

Beginning at 15th level, you are imune to conditions generated by the target of your Channel Divinity.

level benefits level 20

Eternal Judge

At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:
    Evil creatures within 30 feet of you have disadvantage on their first attack per turn against you.
    Your allies have advantage on death saving throws while within 30 feet of you.

   

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