Base Class: Ranger
Where most see a mimic as a deceptive monster, Shape Handlers recognize a kindred spirit in its wild instincts. Through a combination of magical bonds and pure instincts, these rangers have befriended a the elusive creature, blending its natural cunning with their own honed skills. Through their connection, Shape Handlers draw on the mimic's predatory senses, learning to better exploit an opportunity of an exposed weakness. In turn, with their imagination, they guide the mimic's shape-shifting power to transform into weapons that go beyond mere imitation, making it and adaptable ally in combat.
Adaptive Explorer
Starting with 3rd lvl:
-you gain proficiency in one of the following skills: Animal Handling, Perception, Survival.
-if you already have proficiency in all of them, you can choose another skill to gain proficiency in.
-when using one of the 3 skills mentioned above (regardless of choice) to interact with a mimic, you double your normal proficiency bonus.
Fighting Shape
Starting with 3rd lvl:
-you always have on you a mimic in the shape of a weapon of your choice and is indistinguishable from a normal weapon, while your are not actively using it.
-you always have proficiency with the mimic weapon, regardless of shape.
-you can change the shape at the end of a long rest into any simple or martial weapon.
-when changing shape, you can additionally impose one of the following properties on the mimic weapon: Finesse, Light
Mimic Companion
Starting with 3rd lvl:
-once per long rest, as an action, command your mimic weapon to act as a companion separate from you, for 1 hour.
-you can command your mimic with a bonus action. If left without a command, it will use the dodge action.
-at the end of the duration, or when its HP reaches 0, the mimic turns back into the mimic weapon. You can also command it to turn back into the weapon with a bonus action. If done so, you can use the same bonus action to equip it, if possible.
-Mimic companion stat block:
AC: 8+Ranger proficiency HP: 5+ 5xRanger level Speed: 30ft, climbing 30ft
Size: Small Proficiency: Ranger proficiency
STR+3 DEX+1 CON+2 INT-2 WIS+1 CHA-1
Skills: Stealth +5 Immunity: Acid, prone Sense: darkvision 60ft, passive per 11
Adhesive: can move up, down, and across vertical surfaces and upside down along ceilings
Actions:
+Bite: +STR+pro to hit; 1d6+STR piercing (1d8 at level 6, 1d10 at level 14)
+Grab: it can try to grapple a creature. After it succeeds, checks made to escape the grapple have disadvantage
+Stick: the mimic sticks to the next solid surface or unworn object it touches, regardless of material, until you command otherwise.
+Copy: once per summon, the mimic copies any one item that you present it. The item must be its size or smaller. While doing this, it is indistinguishable from the object it copies. (//It could memorize certain objects to copy at DMs discretion).
Favored Food
Starting with 3rd lvl:
-When attacking a “Favored Foes”, Instead of dealing bonus damage, you can choose to use the mimic`s Bite attack on the target, using your WIS for hit and damage, instead of the mimic`s STR.
Advanced Shape
Starting with 7th lvl:
-Attacks made with the mimic weapon count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage
-When changing the shape of the weapon, instead of imposing Light or Finesse, you can choose to do the following:
+Melee weapons: impose the Reach property on the weapon.
+Ranged weapons: remove Loading and Ammunition properties from the weapon.
Monstrous Companion
Starting with 7th lvl:
-while in weapon form, the mimic gains half his companion-form movement speed and the actions “Stick” and Copy”. To command your weapon you must use a bonus action.
-the mimic companion`s size grows to Medium and gains +1 in STR and CON
Favored Feast
Starting with 11th lvl:
-when using "Favored Food", the Bite can target 2 different creatures.
-the Bite can hit any creature at most 5ft away from the “Favored Foe” mark.
Otherwordly Companion
Starting with 11th lvl:
-the mimic companion`s size grows to Large and gains +1 in STR and CON
-the mimic companion gains flying speed equal to it`s movement speed.
Aberrant Division
Starting with 15th lvl:
-your original mimic splits into 2 identical mimics that can act independently from each other.
-you may choose a different weapon form for each mimic at the end of a long rest.
-Favored Foe and Favored Food can be applied to the first hit in a turn made with each mimic weapon separately. Additionally, as long as you have both of them on you, you can freely summon one of the 2 mimic weapons between attacks without consuming an action or bonus action.
-you can freely command one of your mimics once per turn to change between weapon form and companion form, but you can only have 1 mimic in companion-form at a time.
-your mimics can stay in companion form indefinitely.
-if the HP of a mimic in companion-form reaches 0, it cannot use its companion-form again, until the end of a long rest.
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