Warlock
Base Class: Warlock

Forge Power from a Shattered Patron

You are bound to a fragmented entity, a once-great being now torn apart by the chaos of the world. This shattered patron whispers in your mind, granting you power that reflects its broken nature.

Expanded Spell List

3rd-level Broken One feature

The Broken One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Broken One Expanded Spells
Spell Level Spells
1st  Dissonant Whispers, Ray of Sickness
2nd   Shatter, Mirror Image
3rd   Blink, Counterspell
4th   Phantasmal Killer, Sickening Radiance
5th   Cloudkill, Synaptic Static

Shattered Insight

3rd-level Broken One feature

Gain proficiency in Arcana and once per short rest you may chose to use your Charisma modifier for any skill check or attack roll you make instead of the original ability modifier.

Cracked Visage

3rd-level Broken One feature

As an action, you manifest a small spectral statue of your patron in an unoccupied space you can see within 30 for 1 minute. All allies within 30 feet of this statue gain the following benefits:

  • When you hit a creature, it must succeed on a Wisdom saving throw against the warlock spell save or be frightened until the start of your next turn.
  • Your spell save DC and spell attack bonus increase by +1.
  • Deal an extra force damage equal to the warlock Charisma modifier on all melee attacks (minimum of +1).

This feature can be used once per long rest.

Broken Form

6th-level Broken One feature

As a bonus action, your body begins to shift and crack as you assume a warped, otherworldly appearance for 1 minute. While active:

  • When dealing damage with a Warlock spell, deal an additional 1d6 psychic damage.
  • All incoming damage is reduced by your proficiency bonus.
  • Adds 10 feet to your movement speed.
  • Ends early if incapacitated, or dismissed as a bonus action.

This feature can only be used once per short rest.

Broken Blast

6th-level Broken One feature

You always have Eldritch Blast prepared. When you deal damage to a creature with Eldritch Blast, you may target a different creature in range that has not yet been damaged by Eldritch Blast that round and (if the original dice roll beats their AC as well) repeat the damage minus one. This can keep going until the damage repeat reaches 0 or there are no more creatures in range that have not been damaged by Eldritch Blast this round.

Riftwalk

10th-level Broken One feature

Use your bonus action to cast Misty Step without expending a spell slot. When you do this, all creatures within 5 feet or your teleportation location must make a Dexterity saving throw against your spell save DC or take 2d6 force damage and be pushed 10 feet away. Additional on your next turn after using this ability, if you deal damage to a creature with a spell attack, that creature suffers disadvantage on its next attack roll or saving throw. Usable a number of times per long rest equal to your charisma modifier.

Fractured Dominion

14th-level Broken One feature

You can channel the full chaotic might of your shattered patron, bending reality around you. As an action, you unleash a wave of disruptive energy in a 30-foot radius centered on yourself which can be repeated as a bonus action on all subsequent turns a number of times equal to your charisma modifier. Upon activating this feature, each creature of your choice within the affected area must make a Constitution saving throw against your spell save DC or take 3d6 psychic damage and be blinded until the start of your next turn. On a success, a creature takes half damage and is not blinded.

This feature last for one minute once activated and grants the following extra effects:

  • Warped Form: You gain resistance to psychic, necrotic, and force damage.
  • Reality Fracture: Whenever you hit with a Warlock spell attack, you can teleport to an unoccupied space within 10 feet of the target as a part of that spell.
  • Distorted Presence: Hostile creatures within 10 feet of you have disadvantage on saving throws against being frightened or charmed.

Once you use this feature, you can’t do so again until you finish a long rest.

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