Barbarian
Base Class: Barbarian

Those born with the rumble in their belly often find that
regular food can’t quite satisfy. They require something
more unusual. A generation ago, a handful of adventurous
eaters with the appetite set out to find a way to appease
their seemingly unappeasable appetites. This is how they
discovered “belly brewing.” Certain morsels consumed
together not only quieted the rumble for a time, but they
also yielded the potion-like effects they’ve since come to be
known for.

Belly Concoction

Starting at 3rd level, you learn the hard-earned skill of belly
brewing, an arcane technique in which you swallow, mix,
and brew magical concoctions inside your gut, creating a
number of unique effects.
When you enter your rage, you focus your energy to
harness and activate the effects of a belly concoction.
Choose combat, utility, or whimsy. You gain the effects of
the chosen belly concoction, as detailed below. You can
change your belly concoction each time you rage.


COMBAT
Your body undergoes a unique change which magically
alters your physical form, giving it the characteristics of
rubber. While in this elastic state, you can use your reaction
when you are hit by a ranged attack, deflecting it with your
belly. When you do so, the damage you take from the attack
is reduced by 1d12 + your Constitution modifier + your
barbarian level.
Additionally, immediately before you make a melee
weapon attack on your turn, you can use your bonus action
to stretch your arms, increasing your reach by 5 feet for the
rest of the turn. The first time you hit while your arms are
stretched in this way, the attack deals an extra 1d6 damage
of the weapon’s type.


UTILITY
The bubbling elixir in your stomach is perfectly mixed to
dissolve and absorb anything you can swallow. As a bonus
action, you can consume any object you can fit in your
mouth. When you do so, you can expend one of your Hit
Dice as part of this bonus action to heal yourself. Roll the
die, add your Constitution modifier, and regain a number
of hit points equal to the total (minimum of 1). Swallowing
an object in this way destroys it, provided the object isn’t
magical. You can use this feature a number of times equal
to your proficiency bonus, and you regain all expended uses
when you finish a long rest.

WHIMSY
You focus on the magical brew inside you, only to get an array
of strange and unruly effects. While in this state, you gain one
of the following effects at the start of each of your turns:
◊ You teleport to an unoccupied space within 10 feet of you
that you can see.
◊ You take 1d4 necrotic damage; the next ability check you
make before the end of your turn gains a bonus equal to
the number rolled.
◊ You can immediately take the Help action as a
bonus action.
Additionally, you gain a random visual effect that accompanies
the other whimsical features, such as your hair turns
to moss, a spectral bird circles above your head, or a tattoo
of a dancing man appears on your person and moves about
your body.

Side Effects

At 3rd level, you gain a number of magical side effects due
to the countless magical ingredients you’ve ingested. You
learn the Prestidigitation* and Thaumaturgy* cantrips.

Quick Brew

Beginning at 6th level, you’ve learned how to better control
the effects your belly concoction produces.
Choose a common potion that you would normally
consume. You can activate the effects of the chosen potion
as a bonus action. Once you activate it, you can’t do so again
until you finish a long rest. If the potion’s effects require a
saving throw, the DC equals 8 + your proficiency bonus +
your Constitution modifier.
Each time you gain a level in this class, you can swap
your chosen potion with a different one.

Lingering Effects

At 10th level, the ever-present concoction in your stomach
is now so potent it grants you benefits even when you
aren’t raging.
When you finish a long rest, choose one of the following
conditions: blinded, charmed, exhaustion, frightened, paralyzed,
petrified, poisoned, prone, restrained, or stunned.
You have advantage on saving throws against that condition
until you choose a different one with this feature.

Mighty Quick Brew

Starting at 14th level, you learn an additional common
potion as well as an uncommon potion, using your Quick
Brew feature.
Each time you gain a level in this class, you can swap one
of your chosen potions with a different one.