Monk
Base Class: Monk

Warriors of the Fight Club employ a highly-charismatic facade, both to hide their shattered psyches and to grow their ranks. They exist as members of a secret society where fighting others is symbolic of a deeper drive for anarchy.

The First Rule

As a bonus action, you can expend 1 Focus Point to add your Wisdom modifier to all Charisma-based ability checks. Additionally, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, or know your alignment. You also cannot be compelled to talk about anything you do not wish to reveal.

This ability lasts for 1 minute, and you may spend another focus point for each additional minute to continue its effects. Afterward, you are unable to remember anything you said or did while under its effects.

From Heroes' Ashes

You gain proficiency with alchemist's supplies. You may use an Action to gather raw materials from a humanoid that has died any time in the past week, enabling you to make a number of doses of soap equal to your proficiency bonus.

Applying soap to a humanoid creature takes 1 minute and gives them a +2 bonus to Charisma checks which lasts for 24 hours. A given creature can benefit from only one application of soap at a time.

The Second Rule

You gain expertise in the Deception skill (even if you were not previously proficient).

Additionally, The First Rule improves, now lasting for 1 hour per focus point expended, and applying to Charisma-based Saving Throws as well as Ability Checks.

Project Mayhem

At the end of a Long Rest, you may take 1 level of Exhaustion. At any time before the end of your next long rest, you may use an Action to reveal that you retroactively set a plan in motion during that rest. This plan may involve your own work, as well as the efforts of a number of commoners or tradesfolk up to five times your Proficiency bonus (assuming you are in an area of sufficient population). For example, you could have asked a peasant mob loyal to you to infiltrate an enemy organization, poison a rival, etc.

This level of exhaustion does not apply during your use of The First Rule, but the loss of memory following the end of its use remains.

Warrior Of The Fight Club Image

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