Base Class: Paladin
Oath of Pride
"I am the hype"
Tenants
Pride: You're greater than me? Who Decided that
Confidence: How can I hate something that is so beneath me
Self-Reliance: No one can measure up to me, I'll do this myself.
Level 3: Oath of Pride Spells
3rd | Command, Compel Duel
5th | Enhance Ability, Silence
9th | Antagonize, Fear
13th | Compulsion, Dominate Beast
17th | Dominate Person, Yolande's Regal Presence
Level 3: Not Beaten Yet
As a bonus action or reaction, you may expend your Channel Divinity to roll one of your unexpended Hit Dice, add your Charisma Modifier and recover twice that many hit points. At 15th Level, roll two unexpended hit dice instead.
Once this is used, gain Advantage on all attack rolls until the end of your next turn.
Level 7: Aura of Dominance
Each creature of the your choice that is within your aura must succeed on a Wisdom saving throw or become frightened until they leave the aura and one round thereafter. Each time a creature ends their turn or enters the aura, they must make the saving throw if they are not already frightened.
Level 15: Confident Smite
Whenever you cast Divine Smite, you may roll a Charisma check. On a roll of 13 or higher, you may upcast your Divine Smite 1 level without expending a higher spell slot. On a roll of 18 or higher, increase the upcasting to 2 levels instead of 1.
Level 20: All are One Beneath Me!
As a Bonus Action, you can imbue your Aura of Protection with power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Supreme Confidence: Once per round without expending an action, you may cast the Command spell
Pride above All: Any enemy that enters your aura and fails their saving throw takes 1d8 + Your Charisma Modifier additional psychic damage whenever you strike it.
Rely on Me: As an action, an ally can rely on you, giving you their Charisma Modifier to your next damage roll before the end of your next turn. The number of allies that can do this is equal to your Charisma Modifier + Proficiency Bonus.
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