Base Class: Barbarian
Path of the Brakgulds
Friend-zy
You can go into a friend-zy when you rage. If you do so, you can make a single melee weapon attack as a bonus action on each of your turns after this one.
If the target of this attack did damage to a creature friendly to you (not including you) in the last round, your friend-zy attack is made wih advantage.
The Hunt
6th-level feature
As you develop down this path, you become attuned to one-on-one battling.
You can select a creature to be the subject of your Hunt. The selected creature takes an extra d4 of damage from your weapon attacks. You can use your bonus action to gain advantage on your attacks against the selected creature until your next turn.
The subject of your Hunt also does an extra d4 damage on any attacks against you for the duration of this feature's effect.
This ability can be used an amount equal to your proficiency modifier, resetting on a long rest.
At level 10, the die used to calculate both yours and the subject of the Hunt's extra damage increases to a d6; at level 14, to a d8, and at level 18 to a d8.
Killer Instinct
10th-level feature
You can spend an action to use your Killer Instinct on a creature. Doing this, you can glean two out of the following five pieces of information:
- Whether the creature's AC is higher or lower than your own
- Whether the creature's current hit points are higher or lower than your own
- Whether the creature's hit points are higher than 100
- What resistances/immunities the creatures has
- What vulnerabilities the creature has
At level 15, the amount of pieces of information you can glean increases from 2 to 3. At level 19, this increases again to 4.
Once you have used this feature on a creature, you cannot use it again until you have completed a long rest.
Call the Hunt
14th-level feature
As a leader, you can spread your rage and battle-mindedness to others and gain resilience from them joining your hunt.
When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can each use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.







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