Sorcerer
Base Class: Sorcerer

Legends tell that a Spirit Caller is born when the soul of
a yokai and humanoid meet in the misty void that holds
minds waiting to be given life. Spirit Callers are able to
manifest their willpower and vitality as a spectral being, a
wraith-like spirit that emerges from their body to strike at
their enemies. The bond between caller and spirit is visceral;
in response to its caller’s fury, a spirit might detonate a blast
of necrotic energy, magnify its size, or hone its senses. A
Spirit Caller is the epitome of self-reliance and personal
strength, their soul and willpower manifested as a being of
its own.

Spirit Caller Spells

Sorcerer Level Spell
1st command, mage armor, minor illusion
3rd aid, mirror image
5th plant growth, phantom steed
7th banishment, guardian of faith
9th reincarnate, seeming
17th astral projection

Conduit of the Soul

You can use an action to manifest your spirit, which appears
in an unoccupied space within 30 feet of you. It uses the
manifested spirit stat block, which uses your proficiency
bonus (PB) in several places. You decide the appearance
your manifested spirit takes. For example, your spirit might
appear as a shadowy clone of you, a vicious dragon, or a
mighty, sword-wielding specter that crackles with fiery
energy. No matter the form your spirit takes, its statistics
remain the same.
While manifested, your spirit shares your initiative
count, but it takes its turn immediately after yours. As a
bonus action, you can command it to take the Attack action
on its next turn; otherwise, it takes the Dodge or Help
action (your choice). Your spirit remains manifested for 10
minutes, until it is reduced to 0 hit points, or until you lose
your concentration, as if concentrating on a spell. You add
your Charisma modifier to saving throws you make to maintain
concentration on your manifested spirit. After this time,
your spirit retreats back into you and disappears.
You can use this feature twice. You regain expended uses
when you finish a short or long rest.

Spirit Synchronicity

6th-Level Spirit Caller Feature
Spells you cast that don’t have a range of self can originate
from your manifested spirit, instead of you, if it is within
120 feet of you.

Spirit Empowerment

Spirit Boon Effect
Resistance
Your spirit gains resistance to one damage
type of your choice. You can select
this boon up to a number of times equal
to your proficiency bonus.
Extended Stay
The maximum amount of time your
spirit can remain manifested increases
by 10 minutes. You can select this boon
up to a number of times equal to your
proficiency bonus.
Enlarge
Your spirit’s size increases by one category.
Its reach increases by 5 feet, and its
melee attacks deal an extra 1d8 damage
of the attack’s type on a hit.
Teleporter
Your spirit can use its bonus action to
teleport up to 30 feet to an unoccupied
space it can see.
Frenzy
Your spirit has advantage on all melee
attack rolls, but attack rolls made
against it have advantage.
Detonator
When your spirit is reduced to 0 hit
points or you lose concentration on it,
each creature of your choice within 20
feet of it must succeed on a Dexterity
saving throw against your sorcerer
spell save DC or take necrotic or radiant
damage (your choice on detonation)
equal to 2d10 + your sorcerer level.
Of One Mind
You can use a bonus action to see
through your spirit’s eyes and hear what
it hears until the start of your next turn.
During this time, you are deaf and blind
with regard to your own senses.
Devil’s Sight
Your spirit can see in dim light and darkness,
both magical and nonmagical, to a
distance of 120 feet.
Enhanced
Agility Your spirit’s speed is doubled.
Battlefield
Squire
After your spirit takes the Help action,
it can use a bonus action on that turn to
take the Disengage or Dodge action.

Explosive Emergence

When you use a bonus action to command your spirit on
the same turn it’s summoned, you can have it take one
additional action on its first turn.
In addition, you gain any damage resistances that your
manifested spirit has for the duration of its manifestation.

Final Form Manifestation

You no longer need to maintain your concentration on your
manifested spirit. You can cause it to disappear at any time
(no action required).
You imbue your spirit with further power. When you
manifest your spirit, you can choose one additional boon
without spending a sorcery point to gain it. In addition,
when summoned, you can choose for your spirit’s base size
to be Medium or Large. If manifested as a Large spirit, the
reach of its Spirit Grasp attack increases by 5 feet.