Base Class: Druid
Your connection to the natural world has been tainted by the magic of the Shadowfell, changing you into a safe haven for the lost and a nightmare to the damned. Your benevolence often takes the shape of malevolence when viewed by others. Along the way, you learn to hone this magic to your own needs.
Consider the source of the dark magic you have been tainted with. Choose it from the Circle of Hexes Origin table or determine it randomly.
Circle of Hexes Origin
| d6 | Origin |
|---|---|
| 1 | A silent white raven gave you a gift. The gift was cursed. |
| 2 | You where once a prisoner to shadow druids. The things you saw still haunt you. |
| 3 | An old woman disguised as a black cat, tricked you with dark magic. You feel an irresistible urge to learn more. |
| 4 | As a child, you once had an imaginary shadow friend who disappeared. Now you always see it out of the corner of your eye, it may not be so imaginary. |
| 5 | You fell down a deep well. While down there, you heard mysterious voices, you still do. |
| 6 | You had a vivid nightmare of a mysterious land clad in shadow. You awoke to a pain in your chest, feeling like your life was being drained from you. |
Level 3: Circle of Hexes Spells
When you reach a Druid level specified in the Circle of Hexes Spells table, you thereafter always have the listed spells prepared.
| Druid Level | Prepared Spells |
|---|---|
| 3 | Chill Touch, Hex, Inflict Wounds, Invisibility, See Invisibility |
| 5 | Bestow Curse, Speak with Dead |
| 7 | Blight, Death Ward |
| 9 | Contagion, Geas |
You also possess a shadow curse. Choose it from the Shadow Curses table or determine it randomly.
| 1d6 | Curse |
|---|---|
| 1 | Illusory undead wisps linger around you while you take a Short or Long Rest. |
| 2 | Your shadow has what appears to be a hole where your heart should be. |
| 3 | You're plagued with nightmares of the recently deceased. |
| 4 | You appear semitranslucent in direct sunlight. |
| 5 | Your eye's are two endless black voids. |
| 6 | Your skin is ashen and statuesque. |
Level 3: Shadow Grounds
As a Magic action, you can expend a use of Wild Shape and choose a point within 60 feet of yourself. Magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere for the next 10min or until dismissed. Darkvision can't see through it, also magical and nonmagical light can't illuminate it. Anytime a creature drops to 0 Hit Points and dies within your Shadow Grounds, you gain Temporary Hit Points equal to your Wisdom modifier plus your Druid level (minimum of 1 Temporary Hit Point). You and each creature of your choice can see in this magical Darkness.
Hollow Body
The dark magic of the Shadowfell has warped your body granting you the following benefits:
Bodily Perseverance. You have Resistance to Necrotic damage and you have Advantage on saving throws you make to avoid or end the Frightened condition.
Shadow Sight. You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.
Level 10: Spiteful Soul
Your connection to the Shadowfell grants you the ability to place debilitating curses on your foes. You can cast Hex without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest. Also whenever you start casting the Hex spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting. Finally if the target creature drops to 0 Hit Points before the spell ends, you may now use your Reaction instead of your Bonus Action to curse a new creature.
In addition, whenever you cast the Hex spell or use it to curse a new creature, you can add one additional effect of your choice shown below:
- Leeching Hex. Whenever you hit the target creature, you regain Hit Points equal to the Necrotic damage from this spell.
- Muting Hex. The target creature becomes unable to speak or preform the verbal components of spells for the duration.
- Slowing Hex. The target creature's movement speed is reduced by 15 feet for the duration.
- Unnerving Hex. The target creature can't take Opportunity Attacks for the duration.
Level 14: Shadow Majesty
As a Bonus Action, you gain the benefits below for 1 hour or until you end them (no action required). Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending a use of Wildshape (no action required).
Flight. You sprout black feathered wings from your back, you have a Fly Speed of 60 feet, and can hover.
Regal Presence. Whenever an enemy starts its turn within 20 feet of you, that creature must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute or until it takes any damage.
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Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/30/2024 12:51:00 PM
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6
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2
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Coming Soon
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