Base Class: Barbarian
Your burning soul adds some spice to your barbarian. Scorch your enemies to ash with your red hot rage.
WARNING: Improper use of product may result in sudden character detonation, please rage responsibly.
This subclass is inspired by the Unchained career from Vermintide 2.
Wrath of the Nines
Overview
While raging you build up heat giving you various benefits. However, gaining too much heat will result in an explosion damaging yourself. All heat is lost when your rage ends.
You gain 1 heat at the end of each of your turns unless you are at 10 heat. You also gain 2 heat whenever you take damage.
As a bonus action you may vent up to 3 of your heat, costing you hp equal to double to heat lost.
Your spellcasting modifier for heat spells is constitution.
Heat Table
|
Heat Level |
Effect |
|
1 – 2 |
Gain the firebolt cantrip. Can be cast as a bonus action. Increases heat by 1 when cast. |
|
3 – 4 |
Weapon attacks deal an extra 1d4 fire damage. |
|
5 – 6 |
Gain the level 1 spell burning hands. Increases heat by 2 when cast. Spell level increases by 1 at levels 7 and 11. |
|
7 – 8 |
Bonus fire damage increased to 1d6 fire damage. |
|
9 – 10 |
Gain the level 3 spell fireball centred on yourself but are immune to its damage. Resets your heat to 1. Spell level increases by 1 at levels 7 and 11. |
|
11+ |
! ! DANGER OVERLOAD ! ! |
Overloading
If you begin your turn with 11 or more heat you cannot contain it and are forced to rapidly vent it in violent fashion. You must use your action to cast fireball as described in the above table at heat level 9-10 with the following changes:
- You are no langer immune to its damage and make the save with disadvantage.
- The spells radius is reduced to 10ft.
- Your rage ends.
Hellish Resilience
At level 6 you become conditioned to flames from your burning soul granting you resistance to fire damage. In addition you gain +1AC witch increases to +2 until the start of your next turn after taking fire damage.
Eternal Flame
At level 10 after your rage ends, make a note of half the heat you ended with (rounded down). At the start of your next rage you gain this heat immediately.
Overloading no longer ends your rage.
One with the fire
At level 14 you are immune to all fire damage including overload damage while raging.
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