Base Class: Fighter
In battle, blades clash and ring, shields break and snap, warriors yell and scream, beneath it all, the sound of violence reigns supreme. One sound, however, stands out above the rest in your memory: the eternal song of the Perfect Chord, a manifestation of light and sound that bore witness to your conflict, collecting the cries of the wounded and the yells of the victors before vanishing once more. Inspired by this melody, you have dedicated your martial focus to the creation of dissonance, adjusting the vibrations of the universe to inflict discordant cacophony of destructive power upon your adversaries. With weapons singing a tale of triumph and despair, you stand valiant before the chaos of everlasting war.
Ring The Blade
When you choose this archetype at 3rd level, you learn to make your blades sing with destructive energy. While you are wielding a melee weapon, you can use a bonus action to make it ring with sonorous power for one minute. If the weapon leaves your hand, it stops ringing.
While a weapon is ringing, it inflicts thunder damage instead of the normal type. Whenever a creature other than you starts its turn within 5 feet if you while your weapon is ringing, it takes thunder damage equal to your highest ability score modifier.
As an action while holding a ringing weapon, you can unlcash this energy. generating sharpened edges of pure sound to lash out in all directions around you and causing the weapon to stop ringing. When you do this, each creature other than you within 15 feet of you takes thunder damage equal to the damage dice of the weapon plus your highest ability score modifier
You can unleash the energy within a ringing weapon twice, and you regain these uses when you finish a short or long rest.
Starting at 7th level, unleashing this energy inflicts twice as much damage, and it inflicts three times as much damage at
15th level.
Hear the silence
Also at 3rd level, you learn to stop noise around you by disrupting your own heartbeat. As a bonus action, you can cast silence centered on yourself. When cast in this way, it requires no verbal, somatic, or material components, lasts until the start of your next turn, and affects a 5-foot-radius sphere centered on you
Defy Harmony
At 7th level, you move against the beat of the universe, like nails upon life's chalkboard. You gain proficiency in the Intimidation skill. When you wield a weapon that is ringing, your attacks with that weapon ignore disadvantage caused by your target being heavily obscured.
Shatter Sycronocity
At 10th level, you learn to further manipulate sound and silence. Friendly creatures within 15 feet of you gain resistance to thunder damage. When a hostile creature takes thunder damage as a result of starting its turn within 5 feet of you
Strike Unhindered
At 15th level, while your weapon is ringing, you can use a bonus action to take the Dash action. When you do, you automatically break free from any creature grappling you. After you use this bonus action, any creature or object other than you within 5 feet of you at any time during your turn takes thunder damage equal to your highest ability score modifier at the end of your turn
As Perfect Imperfection
At 18th level, your path has taken you to the final measure, as you at last become the metronome of the Chord. Your heartbeat is as unstoppable as it is unpredictable, and your pulse thunders in your ears. Whenever you are below half your maximum hit points, you can unleash the energy within a ringing weapon without expending your use of the feature.
Whenever you are reduced to 0 hit points, you can choose to be reduced to 1 hit point instead. Once you do so, you can't do so again until you finish a long rest.
Manuevers
Presented here are maneuvers unique to the Discordant, highlighting their defiance of harmony. These maneuvers are designed for use with Fighting Maneuvers, a replacement for Fighting Styles published by Vorpal Dice Press. If you are not using this supplement, then ignore this section.
Crashing Symbol
Prerequisite: Discordant archetype When you are hit by an attack, you can use your reaction to unleash a burst of sound. If the attacker is within 10 feet of you and can hear, they suffer disadvantage on their next attack against you before the start of their next turn.
Sonic Blade
Prerequisite: Discordant archetype When you take the Attack action on your turn and make an attack with your ringing weapon, you can choose to hone the disruptive sound. If this attack hits a creature that is concentrating on a spell, it has disadvantage on the saving throw to maintain concentration.
Ring the Blade
When you choose this archetype at 3rd level, you learn to make your blades sing with destructive energy. While you are wielding a melee weapon, you can use a bonus action to make it ring with sonorous power for one minute. If the weapon leaves your hand, it stops ringing.
While a weapon is ringing, it inflicts thunder damage instead of the normal type. Whenever a creature other than you starts its turn within 5 feet if you while your weapon is ringing, it takes thunder damage equal to your highest ability score modifier.
As an action while holding a ringing weapon, you can unlcash this energy. generating sharpened edges of pure sound to lash out in all directions around you and causing the weapon to stop ringing. When you do this, each creature other than you within 15 feet of you takes thunder damage equal to the damage dice of the weapon plus your highest ability score modifier
You can unleash the energy within a ringing weapon twice, and you regain these uses when you finish a short or long rest.
Starting at 7th level, unleashing this energy inflicts twice as much damage, and it inflicts three times as much damage at
15th level.
Hear the silence
lso at 3rd level, you learn to stop noise around you by disrupting your own heartbeat. As a bonus action, you can cast silence centered on yourself. When cast in this way, it requires no verbal, somatic, or material components, lasts until the start of your next turn, and affects a 5-foot-radius sphere centered on you.
Defy Harmony
At 7th level, you move against the beat of the universe, like nails upon life's chalkboard. You gain proficiency in the Intimidation skill. When you wield a weapon that is ringing, your attacks with that weapon ignore disadvantage caused by your target being heavily obscured.
Shatter Syncronicity
At 10th level, you learn to further manipulate sound and silence. Friendly creatures within 15 feet of you gain resistance to thunder damage. When a hostile creature takes thunder damage as a result of starting its turn within 5 feet of you
Strike Unhindered
At 15th level, while your weapon is ringing, you can use a bonus action to take the Dash action. When you do, you automatically break free from any creature grappling you. After you use this bonus action, any creature or object other than you within 5 feet of you at any time during your turn takes thunder damage equal to your highest ability score modifier at the end of your turn.
As Perfect Imperfection
At 18th level, your path has taken you to the final measure, as you at last become the metronome of the Chord. Your heartbeat is as unstoppable as it is unpredictable, and your pulse thunders in your ears. Whenever you are below half your maximum hit points, you can unleash the energy within a ringing weapon without expending your use of the feature.
Whenever you are reduced to 0 hit points, you can choose to be reduced to 1 hit point instead. Once you do so, you can't do so again until you finish a long rest.
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