Base Class: Barbarian
The Path of the Bloodreaper is followed by those who embrace the savage power of bloodshed, sacrificing their own vitality to become unstoppable forces of destruction. Bloodreapers revel in the carnage of battle, drawing strength from their wounds and the lives they take. Their enemies know fear not only from the ferocity of their attacks but from the eerie aura of death that surrounds them. With every life they claim, they grow stronger, relentless in their pursuit of devastation, and bound by a grim pact with their own bloodlust.
Crimson Harvest
At 3rd level, when you enter your rage, you awaken a sinister aura of bloodlust. You gain the following features:
- Lifeblood Empowerment: For every enemy you reduce to 0 HP while raging, you regain hit points equal to 1d6 + your Constitution modifier.
- Aura of Death: When you reduce an enemy to 0 HP while raging, all enemies within 10 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or become frightened of you until the end of their next turn.
Reaper's Vitality
At 6th level, you gain advantage on death saving throws. In addition, when you roll a 20 on a death saving throw you may come back up with 1 hit point and may stand from prone.
Death's Eye
Your connection to bloodshed sharpens your instinct and precision, allowing you to strike at the most vulnerable points.
When you make a melee weapon attack while raging, your critical hit range increases to 19-20.
In addition, when you score a critical hit, you can choose to deal an additional number of 6s equal to your Rage Damage bonus in necrotic damage. You regain hit points equal to half the necrotic damage dealt.
At 10th level your critical range for melee weapon attacks increase to 18-20.
At 14th level your critical range for melee weapon attacks increase to 17-20.
Wager of Blood
At 10th level, your blood fuels your unrelenting assault. You may push beyond mortal limits to strike again at a terrible cost.
When you take the Attack action on your turn, you can make one additional melee weapon attack as part of the same action. If you use this feature, you take slashing damage equal to your Barbarian level. This damage cannot be reduced by any means.
Reap the Weak
At 14th level, Your mastery over bloodshed makes you an avatar of carnage.
When you reduce a creature to 0 HP while raging, you can immediately move up to your movement speed and make another melee attack. This attack deals an additional 2d12 necrotic damage.
Grim Determination
When you drop to 0 HP for the first time during a rage, you instead drop to 1 HP and gain temporary hit points equal to thrice your Barbarian level. You cannot use this feature again until you finish a long rest.
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