Cleric
Base Class: Cleric

A group of clerics that worship the stars and the stories that they tell. While many worship different gods of domains of lore, night, illusions and stories many choose to focus their devotion to the cosmic stories themselves. Many of their spells are focus on protecting those around them and pulling images out of the stories that they tell. One gift that they tend to share with those around them is the benefits of the constellations that they see in the night sky and how they can protect them in the future. 

Common divine symbols include: Arcana Cards, Sextant, a compass or a storybook.

Expanded Spell List

Expanded Spell list, they are automatically prepared for you.

 

Spell Level Spells
1st Find Familiar, Sleep
3rd Moonbeam, Rope Trick
5th Blink, Leomund's Tiny Hut
7th Mordenkainen's Private Sanctum, Phantasmal Killer
9th Dream, Contact Other Plane

Draw

starting at 3rd level, you harness the power of the stars into a set of cards. As a bonus action, roll a d6 you gain an effect from the table based on your roll. As an action you may manifest the card's effect on an ally. You can store the effect of the card until you draw a new card, manifest it on an ally, or take a long rest.
You can use this feature up to your wisdom modifier. The dice size increases by one at level 6(d8), and level 10 (d8) and at lvl 17 you may Reverse the Fate Bestowed



ASTRAL DICE

FATE BESTOWED

1

The Builder of Earth: Target gains 2 rolls of your Astral Dice as temporary hit points.

Reverse: A Gorgon's Coffin Built Target must make a strength saving throw or take a roll of your Astral Dice as force damage at the end of their turns. They can repeat this saving throw at the start of their turn, ending the effect on a success.

2

The Swarm. You make a melee spell attack against the target. On a hit, the target takes poison damage equal to 2 rolls of your Astral Dice. You may move 10ft without provoking an opportunity attack.

Reverse: Dryad's Grove, the target gains an 10ft emanation of difficult terrain around them until the end if your next turn. You choose if they ignore the terrain or not.

3

The Temptress: The target and another creature of its choice it can see within 5 feet of it may move up to half of their movement without provoking opportunity attacks.

Harpy's Wail: The target must make a wisdom saving throw or is charmed by you and must use their reaction to move to you. If they end their turn within 10ft of you they take three rolls of your Astral Dice of thunder damage. They are charmed until the end of your next turn.

4

The Plague Speaker The target can expend 2 hit dice, regain that amount.

Reverse: A Lich's Medicine the target must make a Constitution saving throw or take 3 rolls of your Astral dice in poison damage and gain the restrained condition until the start of your next turn.

5

The Justice. The target gets +1 to attack and damage rolls for one damage.

Reverse: Blinded Monarch The target makes a wisdom saving throw, on a failure they get -1 to saving throws for 1 minute, they can repeat the saving throw at the start of their turns ending it on a success.

6

Lucid Sovereign. You gain +1 to AC and saving throws for 1 minute or until incapacitated. 

Reverse: Nightmare Rend- make a ranged spell attack against the target. (30/60) On a hit they take 2 rolls of your Astral Dice and are frightened until the end of your next turn.

7

Sunken Sailor: Creatures of your choice within 10ft of you must make a strength saving throw. On a failure they are pushed back 10ft and take two rolls of your Astral Dice as bludgeoning damage.

Reverse: Kraken's Abyss choose a spot within 30ft of you. Creatures within a 10ft radius must make a strength saving throw or take three rolls of your Astral Dice as bludgeoning damage and be pulled towards the center.

8

      The Wandering Story: Choose a willing creature of your choice within 60ft. They may teleport upto 30ft away to a place that they can see. Attacks against them have disadvantage until the end of their next turn or until they receive damage.

     The Faceless Serpent: Choose a creature within 60ft of you. They must make a wisdom saving throw against your spell save DC. On a failure you may choose the targets of their attacks on their next turn.

 

Channel Divinity: Stars Align

As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to target one friendly creature within 30ft. As long as you maintain concentration (as if concentrating on a spell) whenever you cast a spell that heals a creature, the creature affected by this channel divinity can regain half the hit points restored. (Rounded down)

Consult The Stars

Beginning at 6th level, you can now stow multiple cards, your maximum held is equal to your proficiency modifier. As an action you can expend two cards at the same time. You can use this action once per long rest.

Additionally, you can spend a 2nd level spell slot or higher to regain a use of the draw feature using a d4 for the roll

Cosmic Pantheon

Starting at 14th level, As an action you can use multiple cards in order to break your limit, your effect changes based on the amount of cards burned. You may use this feature once per long rest.

2 cards The Bloodletter and The Wandering Merchant: creatures of your choice within 30ft of you must make a constitution saving throw. On a failure they take 4d10 radiant or force damage (your choice) An ally within range heals half that amount.

4 cards The Story of a City with Life and Death: Creatures of your choice within 45 ft of you must make a wisdom saving throw. They take 6d10 radiant or force damage and are blinded until the end of your next turn, taking half damage on a success. Two friendly creatures within regain half that amount and can end a condition of your choice on them.

6 cards Astral Convergence : Creatures of your choice within 60ft of you must make a wisdom saving throw. On a failure they take 7d12 radiant or force damage and are stunned until the end of your next turn. Allies in the area regain the that amount and you can end a condition affecting them.

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2024 3:23:26 AM
38
34
5.24
Coming Soon

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