Base Class: Fighter
this is the subclass where players playing as the silver dragon race get new abilities. (pick the Silver Dragon race i created and the Morally Good Dragon background i created when using this subclass.)
Note 1: use optional feature manager to get new abilities and increase your size over time.
Level 3: Bite (level 1)
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. on Hit: (1d10) piercing damage.
Level 3: Paralyzing Breath (level 1)
you exhale paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. (Recharge 5 or 6; can either use cold breath or paralyzing breath per recharge)
Level 7: Cold Breath (level 1)
Cold Breath. you exhale an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking (4d8) cold damage on a failed save, or half as much damage on a successful one. (Recharge 5 or 6; can either use cold breath or paralyzing breath per recharge)
Level 7: Evolution 1
now you are a Silver Dragon Wyrmling. set your STR base stat, DEX base stat, CON base stat, INT base stat, WIS base stat, CHA base stat, AC, skills, senses, saving throw stats, and max health to what the Silver Dragon Wyrmling (located in D&D Beyond monster index) has.
Level 10: Growth Spurt 1
your character's size is permanently large now.
Level 10: Claw Attack (Level 1)
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d6) slashing damage.
Level 18: Legendary Resistance
Legendary Resistance. If you fail a saving throw, you can choose to succeed instead. (3 times allowed per day)
Level 18: Tail Attack (level 1)
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: (2d8) bludgeoning damage.
Level 18: Wing Attack (level 1)
Wing Attack. You beat your wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take (2d6) bludgeoning damage and be knocked prone. you can then fly up to half your flying speed.
Level 18: Change Shape (level 1)
Change Shape. you magically polymorph into a humanoid or beast that has a challenge rating equal to or less than your own level, or back into your true form. you revert to your true form if you die. Any equipment you are wearing or carrying is absorbed into or borne by the new form (your choice).
In the new form, you retain your alignment, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. Your statistics and capabilities are otherwise replaced by those of the new form.
Level 18: Frightful Presence
Frightful Presence. Each creature of your choice that is within 120 feet of you and aware of you must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. each affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the affected creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. (Recharge on a 5 or 6 d6 roll; can either use cold breath, frightful presence, or paralyzing breath once per recharge)







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