Base Class: Warlock
You have stumbled across a cursed armor which you had a made a pact with - a force that manifests in sentient armor lost to time. These armors offer power to warlocks who help them.
Expanded Spell List
The Living Armor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Living Armor Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Forceful Defender
At 1st level, Your patron armor absorbs blows based on your force of will powers your defenses when “attuned” to your living armor. Your armor class becomes equal to 12 + your Charisma modifier, instead of Dexterity.
Armor of Protection
At 1st level, as an action draw power from your living armor, you gain temporary hit points equal to your Charisma modifier + half your warlock level (minimum of 1) once per short rest.
Living Body
Starting at 6th level, your patron enhances the body it shares with you, you gain advantage on saving throws against poison and resistance to poison damage.
Improved Living Armor
Starting at 6th level, your patron bolsters your armor, you gain a +1 bonus to your armor class.
This increases to +2 at level 10 and +3 at level 14.
Resilient Body
Starting at 10th level, you learn the spell Stoneskin. It counts as a warlock spell for you, but it doesn’t count against the number of spells you know. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest. You can cast this spell without material components when targeting yourself.
Whenever you cast this spell, your patron’s magic bolsters you, activating your Armor of Protection. Moreover, damage can’t break your concentration on this spell.
Improved Living Armor
Starting at 10th level, your patron bolsters your armor, you gain an additional +1 bonus to your armor class.
This increases to +3 at level 14.
Living Shield
Starting at 14th level, you gain an animated floating shield that floats around you bearing a symbol of your patron. You gain +3 armor class. You can use an action to dismiss the shield back into your patron living armor and an action to resummon it. While the shield is activated you can use a bonus action to hurl the shield once a short rest by making a ranged or melee spell attack for 10d10 + Charisma modifier necrotic damage.
Improved Living Armor
Starting at 14th level, your patron bolsters your armor, you gain an additional +1 bonus to your armor class for a total of +3.
Previous Versions
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12/10/2024 12:55:48 PM
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