Base Class: Rogue
A Ninja of the Night is someone who has trained and mastered the arts of Shadowy Stealth and Swift Speed to the point of being almost supernaturally talented at said skills. Weather your particular Ninja is ACTUALLY "Supernatural" or just tremendously skilled is up to the Player to decide and flavor the various Features, Such as the Ninja Techniques, to fit the character you are looking to play.
Ninja Training
Gained at Level 3, Start by choosing your Ninja specialty from the choices of:
- Enhanced Arsenal. Gain Proficiency in 2 Martial Weapon and they can be used to make Sneak Attacks. Starting at level 9 you gain a 3rd Martial Weapon Proficiency(which can also be used for Sneak Attacks) and your chosen Martial Weapons gain the Finesse Trait.
- Enhanced Defense. Gain Proficiency in Medium Armor and shields and you can use your full Dexterity Modifier when determining AC while wearing Medium Armor. Starting at Level 9, wearing Medium Armor no longer imposes disadvantage on Dexterity(Stealth) checks and you can attach a shield to one of your arms freeing the use of both hands while keeping the AC bonus.
- Enhanced Ranged. Extend the range of your Ranged weapon attacks, including Thrown Weapon Attacks, by half the weapons range. You also gain ether the Archery or the Thrown Weapon Fighting style.(Pick 1) Starting at Level 9 this increases to double the weapons range and you gain the other fighting style you didn't choose at Level 3.
Gain Proficiency in your choice of skill: Stealth, Sleight of Hand, Acrobatics, Perception, Insight, Athletics, Deception, Persuasion, Performance, Medicine or Survival(Pick 2)
Gain Proficiency in your choice of tool: Poisoners kit, Forgery Kit or Disguise Kit(Pick 1)
Lastly, You gain access to Ninja Techniques that you may use by giving up a certain number of d6 from this turns Sneak Attack. you gain new techniques at Levels 9, 13 and 17. You can only use as many Ninja Techniques as your allotment of Sneak Attack dice allow and they reset at the start of your next turn. Using your Sneak Attack counts as using all the d6 you have left.
- Ninja Technique: Disruptive Disengage(Costs 1d6) Used when you use your Cunning Action: Disengage. Gain Advantage on your next stealth check or Attack on the target you are disengaging from. Starting at Level 13 you can spend 4d6 to perform an Attack as part of this Technique instead.
- Ninja Technique: Bury the Light(Costs 1d6-9d6)
Use your Cunning Action to reduce the light of the area you are in by 1 tier(Bright Light becomes Dim Light, Dim Light becomes Darkness) in a radius of 30 feet, centered on a point of your choice within 20 feet that lasts until the start of your next turn at the cost of 1d6-9d6 from your next Sneak Attack. For every d6 after the first increase the radius by 30 feet and the distance you can choose as the center by 20 feet and for every 3d6 used increase the duration it lasts by 1 turn(2 turns at 3d6, 3 turns at 6d6 and 4 turns at 9d6). This effect can stack. You cannot reduce magical light to Darkness and a magical light source activated after this technique is used will negate it.
Starting at Level 17 when your d6 cost goes down by 1, For every d6 used increase the radius by 30 feet and the distance you can choose as the center by 20 feet.
- Ninja Technique: Ghost Walking(Costs 1d6) Used when you make a Dexterity (Stealth) check, you can treat a d20 roll of 7 or lower as an 8. Can be used before or after making the check.
Enhanced Arsenal
Gain proficiency in 2 Martial Weapons of you choice and they can be used to make Sneak Attacks.
Starting at level 9 you gain a 3rd Martial Weapon Proficiency(which can also be used for Sneak Attacks) and your chosen Martial Weapons gain the Finesse Trait.
Enhanced Defense
Gain Proficiency in Medium Armor and Shields and you can use your full Dexterity Modifier to determine AC while wearing Medium Armor.
Starting at Level 9, wearing Medium Armor no longer imposes disadvantage on Dexterity(Stealth) checks.
Enhanced Ranged - Archery
Extend the range of your Ranged weapon attacks, including Thrown Weapon Attacks, by half the weapons range.
You also gain a Fighting style:
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Starting at Level 9 this increases to double the weapons range and you gain:
Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Enhanced Ranged - Thrown Weapon Fighting
Extend the range of your Ranged weapon attacks, including Thrown Weapon Attacks, by half the weapons range.
You also gain a Fighting style:
Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Starting at Level 9 this increases to double the weapons range and you gain:
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Ninja Agility
Gained at Level 3, You’ve trained to almost supernatural levels of agility and Reflexes.
Fast Hands. As a Cunning Action, you can make a Dexterity (Sleight of Hand) check.
Swift Sprinter. You gain an additional 5 feet of movement speed.
Gain the Ninja Techniques:
-
Ninja Techniques: Ninja Climb(Costs 1d6) As a Cunning Action, you gain a Climb Speed equal to your Speed for 30 seconds/5 Turns and ends at the start of the following turn. If you are holding onto a surface at the start of the turn that this Technique ends on you may use your reaction to use it again and remain on said surface.
- Ninja Techniques: Acrobatic Jumper(Cost 1d6) When you make a jump, you can determine your jump distance using your Dexterity rather than your Strength.
Ninja Expert
Gained at Level 9, your training in the Ninja Arts has improved to the point you have begun mastering your skills and further improved your speed.
Gain Expertise in 2 of your Skills or Tools.
Gain another 5 feet of movement speed.
Gain new Ninja Techniques:
- Ninja Technique: Stealth Attack (Costs 2d6). Used when you make an Attack after you have taken the Hide action and succeed, as long as you end the turn obscured from view, such as behind Three-Quarters Cover or Total Cover, you remain Hidden.
- Ninja Technique: Ninja Run (Costs 3d6). Used when you use your Cunning Action Dash, increase your movement speed a number of feet equal to your Dexterity modifier times 10 till the start of your next turn.
"I am the Night"
Gained at Level 13, you have mastered the art of Darkness, letting you blending into and move about the shadows as though you were one.
You have advantage on Stealth checks.
Gain new Ninja Techniques:
- Ninja Technique: Shadow Blend(Costs 3d6). When in Dim Light or Darkness and you use your Cunning Action: Hide, you can also make yourself Invisible till the start of your next turn and ends early if you are in/enter bright light or make an attack. The Invisible Condition takes effect before making the Stealth check.
-
Ninja Technique: Lasting Wound(Costs 3d6) Used when you land a Sneak Attack and deal damage to the target, the target takes the same amount of damage at the start of your next turn. Can be applied after Attack hits but before Damage is rolled.
- Ninja Technique: Umbra Traversal(Costs 4d6) Use your Cunning Action while in Dim Light or Darkness to appear in a Spot you can see within 30 feet that is also in Dim Light or Darkness. There cannot be obstacles between you and the destination that would prevent you from making it normally like Windows, Walls, Prison bars, a pit you wouldn't be able to jump/fly over or a Magic Barrier. If you use this when in Melee Range of a hostile creature(s) that you are engaged in combat with, you can take attacks of opportunity. Otherwise, this does not count as movement.
you also gain the Shadow Sprint, which grants an additional 15 feet of movement while in Dim Light or Darkness. If you have Succeeded in a Dexterity (stealth) check, Shadow Sprint does not effect your being hidden. You do not provoke Opportunity Attacks while Shadow Sprinting from opponents you have not Attacked this turn or are already within Melee range of. Starting at Level 17, Your speed increases by 30 feet(instead of 15) and any opportunity attack made against you while Shadow Sprinting is made with Disadvantage.
Ninja Master
Gained at Level 17, you have mastered the Ninja arts you have thus far obtained and learned to move like a shadow in the night.
you may use 2 cunning actions as part of the same bonus action.
Your preexisting Ninja techniques Cost 1d6 less.
Gain 10 feet of movement speed
Gain new Ninja Techniques:
- Ninja Technique: Vital Strike(Costs 4d6) Used when your Sneak Attack lands a critical hit, use Max damage for the Sneak Attack dice. If you have no more sneak attack dice after using this Technique, you get the max Damage for what your full Sneak Attack d6 allotment would be but this is not doubled. Additionally, if the target survives, they have disadvantage on their next Attack and the Next Attack on them has Advantage.
- Ninja Technique: Debilitating Damage(Costs 3d6) Used when you land a Sneak Attack and deal damage to the target, it must make a saving throw, ether Constitution or Dexterity, your choice. The DC is 14(Or 8+Proficiency)+Your Dexterity Modifier. On a failed save the targets speed is halved, they can not use a Reaction, they have disadvantage on their next attack and the next attack on it has Advantage, this lasts until the start of your next turn. On a successful save they take one of these effects of your choice.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/10/2024 7:14:06 AM
|
3
|
0
|
2014
|
Coming Soon
|
|
|
10/10/2024 7:58:35 AM
|
6
|
0
|
Better Balance
|
Coming Soon
|
|
|
10/10/2024 1:26:48 PM
|
12
|
0
|
Better Balance(fixed wording)
|
Coming Soon
|
|
|
10/10/2024 3:06:54 PM
|
14
|
0
|
Fixed Wording and Balanced
|
Coming Soon
|
|
|
10/27/2024 11:52:31 AM
|
15
|
0
|
--
|
Coming Soon
|
|
|
12/5/2024 3:33:00 PM
|
20
|
1
|
--
|
Coming Soon
|
Comments