Base Class: Fighter
A type of gladiator that wielded a trident and a weighted net, as well as a dagger for close quarters fights.
Level 3: Improved Critical
Your attack rolls with polearms can score a Critical Hit on a roll of 19 or 20 on the d20.
Level 3: Remarkable Athlete
Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.
Thrown nets have a range of 15m for effective range, and 30m for disadvantageous range. You have advantage on throwing nets in effective range
Level 7: Additional Fighting Style
You gain another Fighting Style feat of your choice.
Level 10: Intimidating presence
Your reputation precedes you. At the start of your turn in combat you may roll to intimidate a single target. If successful, they are inflicted with the Fear condition. Once per short rest
Level 15: Superior Critical
Your attack rolls with polearms can now score a Critical Hit on a roll of 18–20 on the d20.
Level 18: Survivor
You attain the pinnacle of resilience in battle, giving you these benefits.
Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it.
Will to Live. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point.







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