Base Class: Barbarian
Barbarians who follow the Path of the Bowler channel their primal rage into an artful display of precision and power. A popular subclass for retired dads, these warriors wield their bowling balls like weapons, rolling for a perfect strike and bringing devastation to their foes in waves of crushing force.
Nice Caulk!
A la Wii Bowling, you throw your bowling ball behind you at disadvantage. If successful, the enemy takes an additional d10 of damage and is spun around in the air, making them stunned for one turn.
Can only be used once per short rest.
Strike. Double. Turkey.
At 6th level, your mastery of striking down multiple foes grows. When you reduce a creature to 0 hit points during your turn, you can choose another creature within 10 feet of the original target. That creature takes bludgeoning damage equal to your Strength modifier plus your Rage bonus damage. If the secondary target is also reduced to 0 hit points, you can repeat this effect one more time.
You can use this chain reaction a number of times equal to your proficiency bonus, and you regain all uses after a long rest.
Hold Up Lemme Turn Into A Bowling Ball Real Quick
At 10th level, you can literally become a bowling ball. While raging you can use this ability to now move up to 60 feet, and creatures in your path who fail their saving throws are pushed 10 feet in addition to taking damage and being knocked prone. Additionally, if you push a creature into another creature, both must make Strength saving throws or take damage equal to your Strength modifier plus your Rage bonus damage.
You can use this enhanced Bowling Strike feature once per rage.
Who Do You Think You Are I Am?!?!?
At 14th level, you get one step closer to becoming a true bowling master as your ego starts to inflate. While raging, you can unleash a devastating area attack as an action. Choose a point within 30 feet to roll your ball; all creatures within a 20-foot radius of that point must make a Dexterity saving throw. On a failed save, the creature(s) take bludgeoning damage equal to 3d10 + your Strength modifier and is knocked prone. On a successful save, they take half damage and are not knocked prone.
Once you use this feature, you cannot use it again until you finish a long rest.
Previous Versions
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12/7/2024 8:00:24 PM
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