Base Class: Warlock
You’ve made a pact with the Warrior-Saint, one of the great champions of the multiverse. This ancient being acts as an enforcer of the cosmic balance – law and chaos, good and evil. It is the agent of the forces of creation and destruction that act upon the world and is more akin to a supernatural phenomenon than a god or demon. The Warrior-Saint grants objects and boons of terrible power crafted during the creation, as well as the strength to enforce your own morality and philosophy in the eternal conflict that spans the planes. In exchange, it watches through the eyes of its servants and uses them as guardians of its treasures.
Traits of the Disciples of the Saint:
The strain of containing the power of the Warrior-Saint takes a toll upon the body and the spirit. Only those who have fully embraced the pact they have sworn or the oaths that they have taken can withstand the power of personified judgment, but it can be done with sufficient will. Consider adding one or more of these traits when creating a warlock or after destroying the enemies of balance in the Saint’s name.
1. You enjoy discussing the nature of law.
2. You judge others harshly for their flaws.
3. You hold even deities in contempt.
4. You greatly enjoy slaying the wicked.
5. You view most people as beneath you.
6. You seem to occupy a larger space than you should.
7. You do not speak, you declare.
8. You tend to avoid strong displays of emotion or affection.
9. You do not ask, you demand clarification.
10. You enjoy making contracts with others.
11. Your skin sheds trails of ethereal light.
12. Your eyes become a steel gray color.
13. Your blood is silver, like mercury.
14. Your skin is unnaturally smooth.
15. Clothing or armor you wear for long periods of time becomes inscribed with legal codes.
16. Your forehead is marked with a glowing tattoo.
17. Your face is eerily symmetrical.
18. Your shadow is always cast directly underneath you.
19. When you cast a spell, your eyes glow with a pale light and radiant power pours from your fingertips.
20. Your voice can be clearly heard even in disruptive conditions, as though you were a judge delivering a verdict to a silent courtroom.
Blind Justicar
At 1st level, your connection to the Warrior-Saint has granted you the ability to see through the imbalance of both order and chaos. Whenever you would normally make an attack roll, ability check, or saving throw with advantage, you can choose to twist the scales of reality. Roll three d12’s. The die roll result equals the sum of the two highest d12 rolls. You cannot critically hit when you do this.
Treasures of Past Ages
At 6th level, your Pact object or familiar is granted power from the Warrior-Saint. You gain one of the following benefits depending on your Pact Boon feature. This feature may be used twice, and you regain all expended uses when you finish a short or long rest.
• Pact of the Blade: You gain proficiency in medium armor and shields. Whenever you are targeted with a spell while wielding your Pact weapon, you can use your reaction to make a Charisma saving throw against the caster’s spell save DC. If you succeed, the caster must choose a different valid target or lose the spell. This does not protect you from spells that target an area, like fireball.
• Pact of the Chain: At the start of your turn or at the start of your familiar’s turn, you can use your reaction to magically teleport, switching places with your familiar or moving one of you to a location within 5 feet of the other.
• Pact of the Tome: If you are the target of an attack, you can use your reaction to cast a spell or cantrip with a range of “self” before the result of the attack is revealed. If you would no longer be a valid target for the attack, the attack is wasted.
AUTHOR'S NOTE: As DnD Beyond is set up, I can't change this feature to reflect which warlock pact feature you took, so please be aware of this feature whilst adventuring!
Hands of the Saint
Starting at 10th level, two ethereal arms of the Warrior-Saint manifest from your back at your whim. These hands can perform somatic components for spells, but cannot wield weapons, equip shields, or grapple creatures. Additionally, you can use your Blind Justiciar feature when making a Strength saving throw if you do not have disadvantage, causing the Saint’s ethereal hands to aid your efforts. Once you do this, you can’t do so again until after the start of your next turn.
Guardian of Balance
At 14th level, your patron accepts you as a disciple of the eternal law, and gifts you a treasure of its own creation. You gain one of the following benefits depending on your Pact Boon feature:
• Pact of the Blade: Whenever you cast a cantrip while wielding your Pact weapon, you can make a single attack with it as a bonus action. Additionally, you gain proficiency in heavy armor.
• Pact of the Chain: Your familiar takes half as much damage from all sources. You can use your bonus action to enable your familiar to make an attack using its reaction, and if you also use your action, it can make two additional attacks as part of the same reaction.
• Pact of the Tome: When you finish a long rest, choose 3 spells of 3rd level or lower that you know. You can cast them as 3rd level spells without expending a spell slot. Once you cast three times using this feature, you can’t do so again until you finish a long rest.
AUTHOR'S NOTE: As I cannot set up this feature to detect which pact feature you took, please work with your DM to adjust your sheet accordingly and keep the effects of this feature in mind whilst adventuring.
Eldritch Invocations
These invocations are additional options when picking invocations. Work with your DM to ensure you have the correct amount of invocations for your level.
All Else Equal
Whenever you cast a spell with the word “smite” in the name, you can choose to have it function with any weapon attack, rather than only melee weapon attacks.
Between the Worlds
You can cast plane shift without expending a spell slot. Once you cast this spell in this way, you can’t do so again until you finish a long rest.
Broken God's Blade
You can create a weapon of polished starsteel capped with a shining gemstone using your Pact of the Blade feature. Whenever you strike a creature with this weapon, you can choose to unleash a wave of magical force to push the target up to 10 feet directly away from you. You can choose to use your Charisma modifier for attack and damage rolls with this weapon.
Scripture of Natural Law
You can cast zone of truth once without expending a spell slot. This use recovers when you finish a short or long rest. You automatically succeed on saving throws against this spell.
Servant-Priests
While you have a scribeant swarm as your familiar, it gains additional hit points equal to your warlock level, and you gain advantage on Investigation and Perception checks.
Titanic Might
Righteous power flows through your body. You count as one size larger for the purposes of grappling and encumbrance, and you gain immunity to falling damage and damage from being forcibly moved.
Will of the Saint
You can choose to have your AC equal 13 + your Strength modifier, as the robes of the Warrior-Saint cover your armor and flesh to protect you from harm. Additionally, you can bypass the effects of the nondetection spell as the Saint’s impartial gaze comes more easily to you.
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