Monk
Base Class: Monk

Monks of the Way of Six Beasts revere nature and its animals. Through the monks' study of the movement, habits, and mannerisms of certain animals, they are able to mimic techniques and tactics associated with them. Focusing Ki energy into animal forms grants these monks abilities beyond their basic nature.

Animal Technique

Your intense training has taught you to harness the essential qualities of certain animals. Starting off, when choosing this tradition at 3rd level, choose two from the list.

Tiger Technique
When striking, the tiger uses its sharp, powerful claws to take down its foe. When you hit a creature with an unarmed attack, you can spend 1 ki point to deal an additional 1d4 piercing damage. This damage increases with your unarmed strike die.

Crane Technique
Your study of the crane allows you to use the momentum of an opponents attack against them. While you benefit from the Patient Defense feature, whenever an enemy misses you with an attack, you may make an unarmed strike against them as a reaction.
Mantis Technique
Using ki, you can mimic the chiton shell of the mantis. You can spend 1 ki point as a bonus action, and gain a bonus +2 to your AC until the start of your next turn.
 
Snake Technique
You have observed snakes that coil around their enemies, constricting them before striking. You have advantage on checks used to grapple.

 

Animal Nature

Also at 3rd level, your training has granted you key insights into the ways animals interact. Choose one of the following options.
Social Nature
Throughout your studies, you have noticed that many animals find strength in numbers. If an ally is within 5 feet of an enemy, you can spend 1 ki point to gain advantage on attack rolls against that enemy until the end of your turn.
Once you use this feature three times, you must finish a short or long rest before you can use it again.
 
Toxic Nature
During your studies, you have noticed that the use of venom and poison is common among many different species. Further study into this has given you the ability to utilize this yourself. You may spend 1 ki point to cast the poison spray spell as a bonus action.
As you reach higher levels in this class, you may spend more ki points to increase the damage of the spell. At levels 5, 11 and 17, you may gain one additional die by spending a ki point to increase the damage by 1d12, up to a maximum of 4 ki points for 4d12 poison damage.

Animal Focus

Your continued studies of animal nature have helped you learn the behavior of the animals you watch. At 6th level, you focus on an animal you have previously observed gaining one of the following based on your choice in Animal Technique.
 
Tiger Focus
You are able to channel, through ki, the intimidating power of the fierce cat, causing paralyzing terror to your enemy. You spend 4 ki points to cast the Slow spell as a bonus action.

Crane Focus
Further training and study of the crane's style have taught you patience, and how to use your opponent's power against them.
While you benefit from the Patient Defense feature, whenever an enemy misses you with an attack, you gain 1 ki point. If you have maximum ki points, you instead heal for 1d8 HP. You may benefit from this feature a number of times equal to your Wisdom modifier before you must finish a long rest.

Mantis Focus
Your continued training in the way of the mantis has allowed your ki to make you even sturdier. You gain proficiency in Constitution saving throws.
 
Snake Focus
Your observation of the snake's ability to hit the vital areas of their prey has made you a more deadly fighter. Your unarmed and monk weapon attacks score a critical hit on a roll of 19 or 20.
Also, because of your continued studies, you may now take the grapple attack action as an action or a bonus action.

Animal Way

Beginning at 11th level, your ongoing studies have granted you an instinctual understanding of more animals you have observed. Choose one of the following options.
 
Spider Way
Study of nature's smaller creatures has led you to the spider. Your studies allow you to mimic the creation of webbing through your ki.
You may spend 2 ki points as an action to create a whip made out of spiderweb. You may then make a melee weapon attack against one creature within 30 feet of you. On a hit, the creature takes 3d6 bludgeoning damage, and the creature is pulled up to 10 feet closer to you if it is Large or smaller. If the creature is moved within the reach of your unarmed strike, you may make one unarmed strike against the creature.
Watching the spider trap creatures in its webbing, you have learned to create your own traps. You gain proficiency with Trapper's Tools and are able to create traps with the appropriate supplies.
Monkey Way
You have studied monkeys and how they are exceptionally social creatures, gaining insight towards strength in numbers.
If an ally is within 10 feet of you, you may spend 4 ki points to gain advantage on a number of attack rolls up to your Wisdom modifier until the start of your next turn.
Monkeys are a playful and endearing bunch, constantly swinging through trees and clowning around. Your studies have brought you closer to them, allowing you to benefit from their dynamically agile stunts. You gain proficiency in Acrobatics or Athletics.

Bestial Mentality

Also at 11th level, you have become more intuitive in your demeanor, gaining further survival prowess. Choose one of the following options.
Basic Instinct
Through your studies, you have observed a number of predatory creatures, and your constant proximity to them has refined your natural instinct to danger. You have advantage on initiative rolls.
Animal Might
During your studies of larger animals, you have noticed that many are able to fight multiple enemies at once. You may spend 3 ki points when you damage an enemy with a melee attack. If you do so, every creature within 5 feet of you must make a Dexterity saving throw. On a failure, the creature takes damage equal to 2d6 + your Dexterity modifier, and half as much on a success. The damage type is the same as the triggering attack's damage.

Animal Spirit

At 17th level, all of the time you spent with animals has given you a spiritual understanding. You gain one of the following based on your choice in Animal Way.
Spider Spirit
In focusing on the spider's behavior, you tap into the spirit of the spider. The spider's clever web creations and swiftness, prompt improved attacks, while the spider's versatility inspires new ways to get around.You have advantage on checks made with Trapper's Tools.
Additionally, your Spider Technique is improved. You may spend 1 additional ki point to gain the following benefits:
- The range of the attack granted by Spider Way increases by 10 feet.
- The damage increases by 1d6.
- The creature is pulled up to 5 feet closer to you.
- You may make up to one more unarmed strike against the creature.
You may spend 3 ki points as an action to cast an improved Web spell. Whenever a creature starts its turn while restrained by the spell, it takes 1d6 poison damage.
You may spend 3 ki points on your turn to cast Spider Climb as an action.
Monkey Spirit
All your hard work allows you to harness the spirit of the monkey. You gain its versatility, speed, and adaptability.
Versatility You gain expertise in either Acrobatics or Athletics.
Speed Whenever you use the Flurry of Blows feature, you can make three unarmed attacks, instead of two. You may then spend 1 ki point to make one additional unarmed strike.
Adaptability You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

Bestial Dominance

Also at 17th level, you have learned to embrace the spirits of the animals you studied, embodying their dominance. You gain one of the following based on your choice in Bestial Mentality.
Primal Instinct
After your exhausting study of nature's predators, the predatorial spirit resides in you, making it very difficult to surprise you. You gain blindsight within 10 feet of you at all times, and any surprise attacks against you are made at disadvantage. You have resistance to damage from surprise attacks.
Animal Superiority
You emulate the spirits of large beasts through your ki. When facing an enemy your reach extends to nearby foes. You may spend 2 additional ki points whenever you use Animal Might to increase its damage to 5d8 + your Dexterity modifier.

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