Monk
Base Class: Monk

The Way of White was an organization that employed many clerics and paladins.  In the monasteries of the Way of White, some focused their training on perfection of the body and of unarmed fighting.  Disciples of the Way of White seek to end the abomination that is undeath, and go on pilgrimages to recover powerful artifacts or stomp out pockets of undead.  Monks who follow the Way of White are trained in divine magic, and can channel healing power and guidance.

Way of White Initiation

When you choose this tradition at 3rd level, you gain proficiency in the Religion or Insight skill.  If you are already proficient in both, you instead gain proficiency in a skill from the cleric skill list or a language of your choice.

Light Arts

Starting at 3rd level, you can use your ki to channel divine magic and cast certain spells; you use Wisdom as your spellcasting ability modifier when you do so.  As an action, you can spend 1 ki point to cast cure wounds or 2 ki points to cast prayer of healing.  When you cast a spell using this feature, your Wisdom modifier is considered to be +5 for the purposes of the spell.  Additionally, you gain following cantrips if you don't already know them:  light, guidance, resistance.

Way of White's Wrath

Starting at 6th level, as an action you can spend 2 ki points to unleash divine wrath.  A sphere of radiant white energy explodes outward from you.  Each creature of your choice within 10 feet of you must make a Dexterity saving throw, taking 2d10 radiant damage on a failure or half as much damage on a successful save.  A Large or smaller creature that fails the save is pushed 10 feet away from you and knocked prone.

Starting at 11th level, this feature deals additional damage equal to your Wisdom modifier, and you can spend up to 2 additional ki points.  Each ki point spent further increases the damage by 1d10.

Greater Light Arts

At 11th level, you can tap into greater divine powers.  As an action, you can cast one of the following spells at 8th level without expending ki points or spell slots:  revivify, cure wounds.  Once you have cast a spell in this way, you cannot cast that spell again using this feature until you have completed a long rest.

Additionally, as an action you can spend 5 ki points to create a translucent white barrier that protects you from magic.  The barrier clings to your form and hums audibly.  While it persists, you have resistance to damage from spells.

Radiant Strikes

Starting at 17th level, your strikes are infused with divine power.  When you hit a creature with an unarmed strike, you can deal extra radiant damage equal to your Wisdom modifier.

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