Base Class: Bard
A College crafted by Prometheus and Tiny based off the spell-glyph work that is integral to Prometheus form.
While the intrinsic archana was created and shapped by Prometheus, the specifics of the Sigils and what they represent were created by Tiny, to reflect the relationships he had established over his life.
Simple Sigildry
Based on his relationships and the strengths of those around him, Tiny has developed simply glyphs to give bones and banes to those he interacts with.
You have the power to conjure arcane sigils. As a bonus action, you can conjure one sigil of your choice from the options below. It appears behind you or levitates in the air around you, and it lasts for 1 minute or until you use abonus action to dismiss it or conjure another one. While conjured, your sigil grants you advantage on Performance checks, and you can use it as a spellcasting focus for your bard spells. The type of sigils you conjure also grants an additional benefit:
- SIGIL OF CARA - When a creature within 30 Feet rolls a bardic inspiration die, their speed increases by 10 feet x the number rolled.
- SIGIL OF SERENA - When a creature within 30 feet of you that you can see makes a saving throw to resist the effects of an enchantment spell you cast, you can use your reaction to expend one use of your Bardic Inspiration, imposing disadvantage on that roll.
- SIGIL OF RUE - When a creature within 60 feet of you that can see or hear you rolls a Bardic Inspiration die, you can use your reaction to add your Charisma modifier (minimum of +1) to that roll.
- SIGIL OF CHEVEK - When a creature hits you with a melee attack, you can use your reaction to release a blast of force from your sigil, dealing 1d8 force damage to the creature and pushing it up to 15 feet away from you.
- SIGIL OF HERON - You can add your Charisma modifier (minimum of +1) to the damage roll of a weapon attack you make or a bard spell you cast (no action required). You can use this benefit once per turn.
You can create a sigil in this way a number of times equal to your Charisma modifier (minimum once), and you regain all expended uses when you finish a long rest. If you have no uses of this feature remaining, you can create a sigil by expending one use of your Bardic Inspiration.
Lyric of Laque
Penn's Teachings
Advanced Sigildry
- SIGIL OF CARA - Creatures under the effect of this Sigil on their turn, do not provoke opportunity attacks.
- SIGIL OF SERENA - You gain a bonus to all saving throws equal to your Charisma modifier (minimum of +1).
- SIGIL OF RUE - When a creature you can see within 90 feet of you falls to 0 hit points but isn’t killed outright, you can use a reaction to expend one use of your Bardic Inspiration. If you do so, the creature is reduced to 1 hit point instead. Once a creature benefits from this feature, it can’t do so again until it finishes a long rest.
- SIGIL OF CHEVEK - You have resistance to bludgeoning, piercing, and slashing damage.
- SIGIL OF HERON - If you use your action to cast a spell, you can make one weapon attack as a bonus action that turn.







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