Barbarian
Base Class: Barbarian

Path of the Celestial Barbarians tap into a newly discovered dormant Celestial power to deliver righteous fury on their enemies. Some believe their power is evidence of a past life as a Celestial, some trace their ancestry to a Celestial warrior, and some believe they've attained Celestial-like power through strength alone. These Barbarians fly into battle with blinding speed to dominate and destroy all who dare oppose them while protecting their allies. 

 

Level 3: Unearthly Tenacity

Your Rage taps into dormant Celestial power. While your Rage is active, you have Resistance to Necrotic, Psychic, and Radiant damage and have Advantage on saving throws to avoid being Frightened or to end the Frightened condition on yourself. In addition, all magical healing effects that effect you restore twice the number of hit points if you have fewer than half of your total hit points remaining. 

 

Level 3: Celestial Wrath

Strike with the power and ferocity of a Celestial. When you deal damage to an enemy with a melee attack while your Rage is active, you can deal 3d8 extra Radiant damage to the target. The target also gains the Frightened condition until the end of your next turn. You may only use this feature once per turn. You can use this feature once before needing to finish a Short or Long Rest to regain your use of it. You may also expend a use of Rage (no action required) to regain a use of it. 

 

Level 6: Radiant Wings

When in danger, your dormant Celestial power can manifest as wings of radiant light. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a +3 bonus to the target’s AC until the end of the attacker's current turn. You can use this feature a number of times equal to your Constitution modifier. You regain all expended uses when you finish a Short or Long Rest. 

In addition, you can expend a use of this feature as a Reaction when you fall to eliminate all damage you take from the fall. 

 

Level 10: Righteous Flight

Your Radiant Wings can now be manifested more reliably and allow you to tap into more of your dormant Celestial power. While your Rage is active you have a Fly speed of 60 feet and gain a +1 bonus to your AC. In addition, the damage dealt by Celestial Wrath increases to 6d8. 

 

Level 14: Celestial Harbinger

Unleash the full might of your Celestial power in a blinding assault against your foes using your Radiant Wings. As part of the Bonus Action you take to activate Rage you can make a melee attack against up to 6 enemies within 60 feet of you using your Radiant Wings. If you need to move to make these attacks you can do so without expending movement and without provoking Opportunity Attacks. On a hit, an attack with your Radiant Wings does 6d8 Radiant damage and the target gains the Blinded condition until the start of your next turn. 

You can also use this feature as a Bonus Action without activating Rage or while your Rage is active but must finish a Long rest to do so in this way again. 

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