Base Class: Fighter
When the Fighter focuses on studying psionics and unlocking the mysteries of the mind, the psychic dragoon strives to achieve balance between mental and physical mastery. A psychic warrior blends psionics and martial prowess together harmoniously, becoming fierce and deadly combatants.
Walking Armory
You gain Blade Meld (talent)
As an action, you cause one simple or martial melee weapon you are holding to dissolve into your body. This process is harmless to you and the weapon. Until the weapon reappears, it is inaccessible, as are any of its properties. You can have only one weapon at a time affected in this way. You can summon the weapon to your hand as a bonus action. It reappears in your space if you are unconscious or dead.
Starting at 3rd level, the blade meld talent changes for you in the following ways:
• You can store and summon up to two weapons at a time, rather than only one.
• You can affect ranged weapons as well as melee weapons.
Psionic Intiate Training
At Level 3 you gain the Psionic Initiate feat.
Mind and Body
Beginning at 7th level, when you use your action to use a discipline you can make one weapon attack as a bonus action.
Psionic Adept
You have advanced your training in Psionics and are able to choose another talent and another discipline. You gain additional PSP per level.
Consumptive Power
At 10th level, you gain the ability to sacrifice your health in exchange for psychic power. As a bonus action, you regain up to 1 psi points for each level you have in this class. For each point you choose to regain this way, your current hit points and hit point maximum are both reduced by 2. This reduction can’t be lessened in any way. Once you use this feature, you can’t use it again until you finish a long rest, and the reduction to your hit point maximum lasts until you finish a long rest.
Psionic Cognoscente
You have increased your training in the Psionic arts and gain access to another talent and a discipline. You increase your PSP per level as well.
Psychic Charge
At 15th level, when you use your Action Surge before or after the additional action, you gain the ability to phase into the Astral Plane and move up to 50 feet.
Psionic Mastery
You gain an additional talent and a discipline. You gain additional PSP per level.
Telekinetic Shield
Damage is reduced by your intelligence modifier.
Previous Versions
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