Warlock
Base Class: Warlock

starting at level three you are linked to a storm lord who grants you magic from storms of all types from blizards to fire storms

storm surge

once per long rest you can call apon the power of your patron to sommon a remarcably powerful storm granting powerful bonusus to you and your party members

this storm takes the shape of a sphear that is 50 feet across

blinding flash

as a bonus action you can sommon a flash of lightning

all foes on in your storm surge must make a con save of your spell save dc or be blinded

conductive lightning

any metalic weapon within the radius of your storm surge will deal and additional 

1d4 at level 3, 1d6 at 6, 1d8 at 9, 1d10 at 12, 1d12 at 15, 1d20 at 18

deafening boom

as a bonus action you can create a boom of thunder

all foes in your storm surge must make a con save using your spell save dc and be deafend on a fail

guiding storms

you spell attack bounus and save dc go up by 

+3 at level 3, +5 at level 6, +7 at level 9, +9 at level 12, +11 at level 15, +13 at level 18

healing waters

as a bonus action you can heal an friend within your storm surge by

1d6 at level 3, 2d6 at level 6, 3d6 at 9, and 4d6 at 12, 5d6 at 15, 6d6 at 18

 

lifting wind

every friend in the storm surge is granted and additional 20 feet of flight speed

obsuring fog

you and your allies gain advantige on all stealth checks

protective ice

increases armor class by 

5 at 12th level

7 at 15th

9 at 18th

pulling tornado

as a reaction to a foe getting within striking distance of a friends you can cause them to need to make a strength saving throw against your spell save dc and on a fail you roll 1d4x5 to deturmine how manny feet the foe is brought to the tornado

rejuvinating rain

restores

1d4 hit points at level 3

1d6 at level 6

1d8 at level 9

1d10 at level 12

1d12 at level 15

and 1d20 at level 20

seeping cold

at the start of foes turns they take

3d4 at level 12

4d4 at level 15

5d4 at level 18

slowing wind

you foes treat your storm surge as difficult tarian

storm lords wrath

when you cast a damaging spell you can add 

2d10 at 9

3d10 at 15

and 4d10 at 18

of lightning, thunder, or cold damage you have a number of charges equal to your charisma mod plus profincincy bonus

tail wind

you and all allies gain 15 feet of additional movment while inside of your storm surge

thunderhead strikes

the charges for this feature is equal to your charisma modifyer+ proficincy bonus and allows yout to call apon your paron to unleash devistating strikes, you can only make there attack within your storm surge and each has a range of your storm surge

air spear

roll to hit, on a sucsess deal 3d10 piercing and the target must make a strengh saving throw against your spell save dc and on a failed save the target is knocked prone

comet strike

roll to hit, on a hit you deal your carisma modifier+ proficincy in d12s of cold damage as the glacire explodes

crashing bolt

your target must make a dex save against your spell save dc on a fail you crash into them dealing your carisma madifier+ proficincy in d12s of lightning damage

hail strike

your foe must make a dex save aginst your spell save dc on a fail you roll a d20 determaning how many hail stones hit the target rolling 1d8 magical blugening damage per hail stone

ice arrow

you lanch the arrow making a roll to hit on a hit you strike with the arrow dealing 3d10 cold damage and the target must make a con save aginst your spell save dc or lose all movment on its next turn

layerd concusive blast

the target must sucseed on a consitution saving throw against your spell dc on a fail the target is stagered and loses thier next turn

lightning orb

the ball has a range of 20 feet around it and any foe within must make a strength saving throw against your spell save dc and be restrained on a fail taking 1d12 lightning damage at the start of each on its turns until it escapes

lightning strike

your fore makes a dextarity saving throw against your spell save dc on a fail the targe take 3d12 lightning damage and must make a constitution saving throw against your spell save dc or become parilized until the end of its next turn

razor wind

the target must make a dex save aginst your spell save dc and on a fail take your carisma modifer in d10s of magical slashing damage

rolling thunder

the target makes a con save against your spell save dc on a fail roll a d10 to determine how many thunder claps ring each dealing 1d12 thunder damage and causes your target to de deafend

thunder slam

roll to hit, on a sucsess deal 3d10 thunder damage and cause target to make a con save against your spell save dc or get knocked back 1d8x5 feet

wind step flash

roll to hit, on a sucsess deal your carisma modifier+ proficincy bonus in d12s in magical slashing damage also telepoting 5 feet next to the target

storm vessle

any time you land a successful melee attack you add an additional 2d4 lightning damage to the damage roll

cloud mount

your cloud friend has a flight speed equal to your movment speed and cam be sommoned and recalled at will

surge expantion

your storm surge gains an additional 50 feet across

surge explotion

all foes have to make a constitution saving throw against your spell save dc

on a failed save they take half of their max hp as lightning, thunder, or cold gamage on a sucsess they only take i quarter

once this ability is used the syorm surge dissipates takaing any surge benifits with it

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2024 9:45:19 PM
3
0
5e 2024
Coming Soon
12/12/2024 1:48:48 AM
13
3
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Coming Soon

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