Base Class: Druid
Circle of the Witch
Druid Subclass (5e Homebrew - 2024 Ruleset).
The Circle of the Witch calls upon the darker sides of nature, weaving spells of curses, corrupted poisons, and necrotic energy. Their connection to the undead and their mastery of hexes makes them feared manipulators of life and death.
Circle Spells
2nd-level Circle of the Witch feature
Your traning as a Witchs and connection with natuure grants you access to certain spells.
At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Witch table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Witch Spells
| Druid Level | Spells |
|---|---|
| 3rd | Hex, poison spray, Ray of Enfeeblement, |
| 5th | Bestow Curse, Vampiric Touch |
| 7th | blight, Greater Invisibility |
| 9th | Contagion, Insect Plague |
Create Cursed Doll
3rd-level Circle Of The Witch feature
At 3rd level, you gain the ability to craft a Cursed Fetishe. As a bonus action, you can expend a Wild Shape charge to create a doll bound to a creature within visual range or if you have a physical part of the creature (e.g., hair, blood, or nail). You need grass, dirt and some cloth as material. The fetishe is magically linked to the creature and acts as a proxy for your spells and abilities.
If the doll is destroyed:
- It reverts to a harmless, mundane form made of grass, roots, and fabric (or other materials used to create it).
- The magical link to the creature is severed.
Cursed Doll Properties:
- AC: 10
- Saving Throws: Sharing thetargets saving throws.
- HP: 10 + (1d12 per druid level), but cannot exceed the creature's current HP.
- Type: Object, incapable of independent action.
Targeting the Fetishe
You can use the doll as a target for all your attacks, spells, and touch spells (both beneficial and harmful). All damage or effects applied to the doll are directly transferred to the linked creature.
Range
- Level 3: Line of sight.
- Level 10: 1 mile.
- Level 14: Same plane of existence.
- Level 20: Any plane of existence.
The Doll Disappears If:
- The target dies.
- The doll is destroyed.
Corrupted Poisons
3rd-level Circle of Witch feature
- - Your poisons ignore resistance to poison damage. If a creature is immune to poison damage, they instead take damage as if they were resistant.
- - As a bonus action, you can attempt to curse a target within 30ft. The target have to do a con saving throw equal to or grater than your[spellcasting modifyer]. On a failed save, your target gains vulnerability to poison damage. If your target had resistance to poison, this is ignored. If your target had ummunity to poison, treat this as resistance instead.
- Witch’s Prick
- You can use a reaction to counter an enemy’s attack within 30 feet. As part of the reaction, you make a symbolic motion to "prick" the target. The enemy must make CON saving throw against your spellcasting modifyer or take damage as a succesfull "weapon attack" with your needle, 1d4. Any effects on a normal attack as poisons also is applyed.
Poisoncraft
6th-level Circle of the Witch feature
Poisoncraft
You gain proficiency with the Poisoner’s Kit, allowing you to craft unique corrupted poisons. Using a poisoner’s kit, you can craft poisons during a short or long rest. This requires 1 hour of work, 25 gp per spell level, and the expenditure of a spell slot of the same level. The crafted poison has the following properties:
- Damage: 1d8 poison damage per spell level.
- Doses: Number of doses equal to your proficiency bonus.
- DC: Constitution save against your spell save DC.
Evil eye
6th-level Circle of the Witch feature
You gain the ability to cast the Evil Eye Curse (Bonus Action): Curse a target within 30 feet. The target suffers a penalty to AC and saving throws equal to your spellcasting modifier until the end of your next turn. You can use this equal to your proficency bonus / long rest
Master Apothecarist!
10h-level Circle of Witch feature
Master Apothecarist: Your work with poisons and tinctures has borne a new pathway. After a long rest, you can choose to imbue a spell into a potion. This imbuement process expends a spell slot equivalent to the level of the spell you are attempting to imbue. The potion can be drank or thrown depending on the spell chosen and you're intended effect of the spell. The potion may be given to other players or willing creatures to use. A potion created in this way lasts until your next long rest, at which point it succumbs to the toxic nature of its creation, turning into a weak poison vial (1d4 poison damage). Once you use this feature, you can't use it again until after your next long rest.
Additionaly At 10 th level, the Witch gain the power to fly at a speed of 30 ft. She also gain reistance to cold damage.
Cursebound Diversion
Level 14 Cirkle of the Witch feature
Cursebound Diversion: At 14th level, you gain the ability to redirect harm. As a reaction, when you are targeted by an attack, you can force the attacker to target your cursed doll instead. The attacker must make a Wisdom saving throw against your spell save DC. On a failure, their attack redirects to the doll.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/13/2024 8:28:51 PM
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21
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3
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Coming Soon
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