Base Class: Cleric
This Cleric has seen the Bleeding Bull of Rage and lives to tell about it. They have gained his abilities and channel his power directly. This class is restricted to Minotaurs only.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Progenitor's Vigor
Whenever you use a spell of 1st level or higher to damage a creature, you may add 1 to any save you make for the next 1 Minute. You can not receive this benifit more than twice per day, but the instances can tack.
Channel Divinity: Rage Incarnate
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.As a bonus action, you can use Channel Divinity and present your holy symbol to select one spell you are about to cast that deals damage and is not the highest level spell you can cast. The damage from the first round(if it lasts for more than one round) of that spell is maximized.
Channel Divinity: Progenitor's Haste
You can expend one use of channel divinity to enter into a Rage like state for 1 minute. In this state you gain 10ft of movement. When you make a melee weapon attack or attack with a cantrip spell while in this state, you may make an additional melee weapon attack once per turn. This state ends early when you are incapacitated, or do not damage or recieve damage in a single round.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Supreme Wrath
When you would normally roll one or more dice to deal radiant damage, instead treat the value as maximized.
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