Fighter
Base Class: Fighter

Where the samurai are bound to their code of honor or their master, the ronin no longer follows the traditional code of honor. Having either lost their position because of a disgrace, the death of their master, or some other circumstance the ronin now wanders the world as a vagabond. A ronin's connection to the world through their journey changes the way in which they fight. Where the samurai focus strictly and fight with traditional techniques, the ronin is more adept in flowing with change.

Ronin's Resolve

You have trained in a way of combat that blends discipline with instinct. At 3rd level, you gain the following abilities:

  • Way of the Three Stances: Your combat style is dynamic, adapting to the flow of battle. At the start of your turn or as a bonus action, choose one of the following stances:
    • Fury Stance: Your attacks are relentless but leave you vulnerable. Gain advantage on melee weapon attack rolls, but attacks against you also have advantage until your next turn.
    • Focus Stance: Your strikes aim for precision. When you have advantage on a weapon attack, add your proficiency bonus to the damage roll.
    • Wind Stance: You move unpredictably, gaining 5 feet of additional movement. When you take the Attack action, you can make one additional melee weapon attack. This attack has disadvantage.
  • Undying Resolve: When reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this feature once per long rest.

Bladeborn Reflexes

Your swordsmanship reflects both speed and precision, allowing you to execute quick, decisive movements.

  • Swift Strike: As a bonus action, you can make a single melee weapon attack. If this attack hits, you deal an additional 1d8 damage and can move up to 10 feet without provoking opportunity attacks.
  • Centering Breath: When you fail a Wisdom saving throw, you can reroll it. Once you use this feature, you can’t use it again until you finish a long rest.

Edge of Mastery

Your connection to your blade transcends normal limits, allowing you to strike even the most protected foes.

  • Keen Edge: Your weapon attacks ignore resistance to slashing damage and treat immunity to slashing damage as resistance.
  • Deflecting Steel: As a reaction when a creature hits you with a melee attack, you can parry it. Roll your weapon damage die and reduce the attack's damage by the result, dealing the reduced damage back to the attacker. You can use this feature a number of times equal to your proficiency bonus per long rest.

Spirit's Crescendo

Your blade channels the power of your will, unleashing devastating attacks in moments of need.

  • Storm of Blades: As an action, you unleash a whirlwind of strikes in a 10-foot radius around you. Make a melee weapon attack against each creature of your choice in the area. Each target takes weapon damage + 3d6, and must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier) or be knocked prone. You can use this feature once per long rest.
  • Duelist’s Clarity: When you are fighting a single creature, you gain the following benefits:
    • You have advantage on attack rolls against the creature.
    • You can reroll 1s or 2s on weapon damage rolls against the creature.

Eternal Ronin

You have achieved mastery over the blade, becoming an unstoppable force in combat.

  • Last Stand: When you are reduced to 0 hit points, you can use your reaction to make a single, devastating attack before you fall. This attack automatically crits if it hits. If the target is reduced to 0 hit points by this attack, you remain conscious with 1 hit point.
  • Perfect Stance: You can use all three stances from Way of the Three Stances simultaneously. Once you do so, you can’t use this feature again until you finish a long rest.
The Ronin Image

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