Druid
Base Class: Druid

Members of the Circle of Ouroboros, are druids who see the world as a continuous cycle of life, death, and rebirth. They believe that all things are interconnected, and that even in death, there is a potential for renewal. They often study ancient ruins, forgotten tombs, and the forgotten corners of the world, seeking knowledge of past cycles and the secrets of life's renewal. Their symbol is that of a serpent eternally consuming its own tail, representing the endless cycle of life and death.

 

 

Wild Shape

Ouroboros Wild Shape:

At 2nd level, you gain the ability to use your Wild Shape feature to transform into a creature of undead type in addition to the normal options. This transformation is limited to a creature of CR1 or lower.

Lifeblood of the Earth:

When you use Wild Shape, you can choose to tap into the lifeforce of the earth itself. You gain a temporary boost to your healing abilities which allows you to heal while in Wild Shape form.

Mourner's Kiss

Starting at 3rd level when you choose this Circle, you become an agent of "The Cycle" - The endless process of life, death, and the rebirth of all things. You have been gifted with a powerful ability that aids in this process. As an action, with a touch, you may peacefully end the life of any willing target. You also may use this power on a corpse.

After the touch, you render this body unable to be reanimated, controlled, or used in any other manner. The body is permanently at rest. A large purple flower blooms from the corpse. This flower lets off a soft white glow (5 foot dim light), and emits a quiet, beautiful hum. You may choose to pluck these flowers and carry them with you. The amount of "Death Blossoms" you carry is represented as charges.

As a bonus action, you may cause a blossom to whither and heal yourself or any target within melee range for 2d4 which increases by 2d4 every 3 levels (3rd level is 2d4, 6th Level is 4d4, 9th Level is 6d4 and 12th Level is 8d4) You may carry a number of two Death Blossoms to begin with, increasing by one every 3 levels until you can carry a maximum of five Blossoms. 

Renewal's Embrace

At 6th level, you gain the ability to channel the life force of the dead to heal yourself or others. As an action, you can touch a creature that has died within the last 24 hours and expend a spell slot. The target is resurrected with 1 hit point and is considered unconscious until it regains consciousness. You can only use this feature once per long rest.

Ouroboros's Bite

At 10th level, you gain the ability to imbue your attacks with the power of the ouroboros. When you hit a creature with a melee attack, you can choose to deal an additional 1d6 to the target. This damage increases to 2d6 at 14th level and 3d6 at 18th level.

Return to Dust

At level 14, The Cycle must always march forward, and you are its shining champion to usher those close to death into the next stage of The Cycle. Your attacks have advantage against "Bloodied" (target creature is at or below half health) creatures, and Bloodied creatures have disadvantage on saving throws against your Druid spells.

Level 2: Wild Shape

Ouroboros Wild Shape:

At 2nd level, you gain the ability to use your Wild Shape feature to transform into a creature of undead type in addition to the normal options. This transformation is limited to a creature of CR1 or lower.

Lifeblood of the Earth:

When you use Wild Shape, you can choose to tap into the lifeforce of the earth itself. You gain a temporary boost to your healing abilities which allows you to heal while in Wild Shape form.

Level 3: Mourner's Kiss

Starting at 3rd level when you choose this Circle, you become an agent of "The Cycle" - The endless process of life, death, and the rebirth of all things. You have been gifted with a powerful ability that aids in this process. As an action, with a touch, you may peacefully end the life of any willing target. You also may use this power on a corpse.

After the touch, you render this body unable to be reanimated, controlled, or used in any other manner. The body is permanently at rest. A large purple flower blooms from the corpse. This flower lets off a soft white glow (5 foot dim light), and emits a quiet, beautiful hum. You may choose to pluck these flowers and carry them with you. The amount of "Death Blossoms" you carry is represented as charges.

As a bonus action, you may cause a blossom to whither and heal yourself or any target within melee range for 2d4 which increases by 2d4 every 3 levels (3rd level is 2d4, 6th Level is 4d4, 9th Level is 6d4 and 12th Level is 8d4) You may carry a number of two Death Blossoms to begin with, increasing by one every 3 levels until you can carry a maximum of five Blossoms. 

Level 6: Renewal's Embrace

At 6th level, you gain the ability to channel the life force of the dead to heal yourself or others. As an action, you can touch a creature that has died within the last 24 hours and expend a spell slot. The target is resurrected with 1 hit point and is considered unconscious until it regains consciousness. You can only use this feature once per long rest.

Level 10: Ouroboros's Bite

At 10th level, you gain the ability to imbue your attacks with the power of the ouroboros. When you hit a creature with a melee attack, you can choose to deal an additional 1d6 to the target. This damage increases to 2d6 at 14th level and 3d6 at 18th level.

Level 14: Return to Dust

At level 14, The Cycle must always march forward, and you are its shining champion to usher those close to death into the next stage of The Cycle. Your attacks have advantage against "Bloodied" (target creature is at or below half health) creatures, and Bloodied creatures have disadvantage on saving throws against your Druid spells.

Previous Versions

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