Base Class: Rogue
Weightless and formless as light itself you weave that very light into finesse and beauty in your footwork and weapons. The Lightdancer generates and manipulates light to manifest heat and radiance in their strikes and strides. A Lightdancer is swift, bright, deadly and graceful.
Fractal Weapons
Starting at 3rd level, you can transform a weapon you are holding into a fractal of light that floats around you. You can have a number of fractals equal to your proficiency bonus. If the weapon requires attunement, you still maintain that attunement.
Whenever you make an attack roll with a fractal weapon, you can conjure it in an unoccupied space within 30 feet of you to make the attack within the weapons range. You can have the weapon shed bright light in a 10ft radius, and dim light for an additional 10ft. If the weapon is ranged or requires two hands, you can still have it fire a piece of ammunition or attack without needing to hold it. The weapon transforms back into light at the end of your turn.
Fractal Flare
Also at 3rd level you gain the ability to impair enemies with bursts of fractal light. Whenever a creature within 30ft of you that you can see makes an attack roll, you may use your reaction to shatter a fractal of blinding light to give the attack roll disadvantage.
Alternatively, whenever you make an attack roll against a creature within 30ft that you can see, you can use this feature in the same way, giving you advantage on the attack roll.
You can use your light flares a number of times equal to your Charisma modifier and regain all uses on a Long Rest.
Illuminating Strides
Beginning at 9th level your swift steps in your lightdance generate immense light and heat, allowing lethal strides around your opponents. Whenever you Dash, you also Disengage and can move through hostile creatures spaces. When you do, each creature you pass through takes fire or radiant damage equal to half your sneak attack damage rounded down.
You can use this feature a number of times equal to your Charisma modifier, and regain all uses a Long Rest.
Improved Fractals
Beginning at 13th level your fractals of light and heat are improved, even altering the properties of the weapons you create. Whenever you create or summon a fractal weapon, it gains the light and finesse properties for the purpose of sneak attack even if the weapon normally would not have it. Also, you can attack twice when you take the attack action when using a fractal weapon.
Additionally, your Fractal Flares now have a range of 60ft and creatures targeted by this ability cannot benefit from being unseen in darkness/magical darkness or invisibility until the start of your next turn.
Luminous Lightdance
Beginning at 17th level, your body in motion is in constant resplendence, producing a luminous aura amidst the fractals that surround you. You and any allies within 30ft that can see you cannot be blinded, gain magical darkvision of 120ft, and gain resistance to fire and radiant damage.
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12/18/2024 11:25:01 AM
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