Base Class: Cleric
Clerics of the Reaper Domain practice the reaping ways of the scythe. In the hands of a Reaper Cleric, the scythe's blade is sharper, seeking the lifelines of its opponents to sever. Reaper Clerics can suck the life force from their enemies, sever the soul from the body, and send their opponents to the underworld.
Domain Spells
The Cleric gains access to the following domain spells and always has them prepared:
Lvl 3: Cause Fear, Sleep
Lvl 5: Hold Person, Darkness
Lvl 7: Phantom Steed, Vampiric Touch
Lvl 9: Danse Macabre, Enervation
Bonus Proficiency
When the cleric chooses this domain at 1st level, he or she gains proficiency with the scythe.
Reaper's Scythe
At 1st level, the cleric's combat prowess while wielding a scythe is deadly. The critical range for the cleric's scythe attacks are 19-20. In addition, scythe attacks by a Cleric of the Reaper domain are considered magical.
Channel Divinity: Scythe Strike
Starting at 2nd level, the cleric can use Channel Divinity to make his or her scythe more deadly.
When the cleric takes the attack action, the cleric can spend one use of channel divinity to increase its attack range by 5ft and gain advantage on the first scythe attack he or she makes.
Empowered Scythe
At 6th level, when the cleric uses his or her Channel Divinity to make a Scythe Strike attack, the scythe becomes even more powerful. The scythe's range increases to 30 ft, its critical range becomes 18-20, its critical multiplier is increased to x5, and its damage die is increased to 3d4 for the next scythe attack. In addition, add your wisdom modifier to your attack bonus for this attack.
At later levels, increase the damage die to 3d6 at 10th level and 3d8 at 14th level.
Cleaving Scythe
At 8th level, the cleric gains the ability to attack multiple foes with one swing of his or her scythe. When the cleric kills an enemy with a scythe attack, or when the cleric scores a critical hit, he or she may use a bonus action to make an extra scythe attack to a creature in range. If the triggering attack was enhanced by the Cleric's Channel Divinity feature, this additional attack also gains the Channel Divinity benefits.
Grim Portal
Starting at 17th level, the cleric can rip open a portal to another place. As an action, the cleric rips a tear into the very fabric of space, creating a portal to another location. The destination can either be a place that the cleric has been to before, or to a random location in the Nine Hells. The portal lasts for 24 hours or until the effect is ended early by the cleric spending an action to close it.
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