Barbarian
Base Class: Barbarian

Not all barbarians rely on axes and brute force alone—some turn the chaos of battle into a brutal, instinctive art form. Barbarians who walk the Path of the Brawler fight with fists, thrown chairs, shattered bottles, and anything else they can get their hands on. These warriors blend raw power with street-born cunning, grappling foes to the ground and using them as weapons in turn. Whether in a tavern brawl or the heart of a battlefield, the Brawler thrives where things get dirty, close, and personal. Victory isn’t just earned—it’s taken with bloodied knuckles and unshakable grit.


 

Brawler’s Fury

Your rage fuels your ability to dominate combat with sheer power and unorthodox techniques. You gain the following features:

Fury Strike.
Your unarmed strikes deal 1d6 + your Strength modifier bludgeoning damage.
While raging, your unarmed strikes and attacks with improvised weapons instead deal damage equal to your Rage Damage Bonus × d6 + your Strength modifier, bludgeoning damage.

Improvised Arsenal.

  • You are proficient with improvised weapons.

  • Improvised melee weapons deal damage equal to your unarmed strikes.

  • You can throw improvised weapons as ranged attacks with a range of 20/60 feet.

Brawler Stance.
While raging, you gain a bonus to your Armor Class equal to your Rage Damage Bonus.


 

Empowered Strikes

Whenever you deal damage with an unarmed strike or improvised weapon, you can choose for the attack to deal force damage instead of its normal damage type.

Counter Strike

When a creature hits you with a melee attack, you can use your reaction to make a melee weapon attack against that creature.


 

Wrestling

Grapple and Throw.

As part of the Attack action, you can attempt to grapple a creature and immediately throw it as part of the same attack.

  • Thrown to the ground: The target takes your Fury Strike damage and must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone.

  • Thrown into another creature or object: Both the thrown creature and the impacted target take your Fury Strike damage and must make the same saving throw or be knocked prone.

Additionally, you count as one size larger when determining your ability to grapple creatures.


 

The Zone

You enter a state of perfect physical harmony. While raging, you gain the following benefits:

  • You gain proficiency in all saving throws.

  • You cannot be charmed, paralyzed, or stunned while raging.

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