Warlock
Base Class: Warlock

You have struck a pact with the Cosmic Architect, the supreme force that designed the tapestry of existence. This being exists beyond mortal comprehension, weaving the threads of reality with precision and care. While most beings can only marvel at the vastness of creation, you have been chosen as a Messenger of the Maker, a conduit through which their power flows.

As their messenger, you are an instrument of miracles, wielding the forces of the cosmos to heal, protect, and destroy. You tread the line between healer and destroyer, guided by the unseen forces of the universe. Trinkets of starlight and strands of cosmic energy bend to your will, and your presence radiates the Architect's will—mending the wounded, shielding the weak, and obliterating those who threaten the delicate balance of existence.

Wherever you walk, the Architect’s light shines through you, bringing a sense of awe and wonder. Yet, your burden is great: representing the Creator's infinite wisdom and mercy in a world that struggles to understand its place in the grand design.

Level 3: Messenger of the Maker

Messenger
You gain Proficiency in Arcana and Religion, reflecting your understanding of the universe and your calling as a messenger of the lost and conceited.

Cosmic Intervention
Furthermore, your fate is in good hands as long as your covenant is held. As a Reaction when you fail a Skill Check or a Saving Throw, you can succeed instead. You regain the use of this ability once you finish a Short Rest.

Starlight
The power to create the light of creation is within you, granting you the Starry Wisp spell. This spell counts as a Warlock spell for you, but it doesn't count against the number of Warlock spells you know.

Level 3: Cosmic Architect Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Cosmic Architect Spells table, you thereafter always have the listed spells prepared as Warlock spells.

Cosmic Architect Spells
Warlock Level Spells
3 Entangle, Absorb Elements, Augury, Enlarge/Reduce
5 Speak with Plants, Spirit Guardians
7 Death Ward, Divination
9 Commune, Conjure Elemental
 

Level 6: Foundational Forces

Inherent Protection
Your understanding of the universe allows you to defend against its energy being used against you, the invisible workings of creation itself granting you Resistance to Force damage.

Alter Weave
Additionally, your destructive spells can be created of pure energy. When you cast a Warlock spell that deals damage, you can change its damage type to Force.

Level 10: Concentrated Cosmos

Cosmic Creation: As a Magic Action, you can expend a spell slot to create several invisible stars equal to 1 + the level of the expended spell slot.

These stars hover in concentric circles following the golden ratio formation, each in its clockwise orbit. You can have a maximum of 7 stars hovering behind you for 10 minutes.

Though invisible, they warp light around them. 

Each star holds power equal to 2d12 + your Charisma Modifier (minimum of +1).

You can use a Bonus Action to send one of these stars to strike or shield a creature you can see within 60 feet of you, expending the star. Depending on your target;

  • Enemy Creature
    Make a ranged spell attack. On a hit, the target takes the star's power as Force damage. 
  • Allied Creature (Including Yourself)
    Grant Temporary Hit Points to the target creature equal to the star's power that persists until 10 minutes elapses or it is exhausted.

Level 14: Transcendence

You can take a Bonus Action on your turn to enter Transcendence, and you regain its use when you finish a Long Rest.

Enter Transcendence

At the apex of your power, you transcend mortal limitations, becoming a being of pure energy—a manifestation of the Cosmic Architect’s traits. This transformation is awe-inspiring, as your form radiates with the light and power of the universe itself. For the whole duration, motes of starlight fill a 60-foot Emanation from you and Dim Light replaces all light within the sphere. You and allied creatures do not have Disadvantage on Perception checks from this Dim Light.

For the next 10 minutes, gain these benefits while Transcendence is activated:

Become
You ignore the Somatic and Material components that are not consumed whenever you cast a Warlock spell. Whenever you do so, you can choose to have the spell affect only the targets.

Clarity
You have Immunity to the Charmed and Frightened conditions while your Transcendence is active. If you're Charmed or Frightened when you enter your Transcendence, the condition ends on you.

Presence
The creatures within the same plane as you and this Emanation can be seen and targeted by you through all manner of physical obstacles and vision-obscuring effects.

Infinite
At the start of each of your turns, you conjure one Concentrated Cosmos star up to your maximum limit at no cost.

Everlasting
At the end of each of your turns, you gain Temporary Hit Points equal to your Charisma Modifier (a minimum of 1) + your Proficiency Bonus.

You can end Transcendence as a Bonus Action on your turn.

Previous Versions

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Cosmic Architect Image

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