Sorcerer
Base Class: Sorcerer

Your bloodline is blessed by the enchanting Sugar Plum Fairy, an ice-wielding archfey of light, hope, and holiday spirit. Dwelling in the glittering halls of the Feywild's Winter Court, she embodies the delicate balance between frost and warmth, hope and beauty. Her power flows like a graceful dance, blending winter’s icy stillness with the twinkling light of holiday cheer. Those touched by her magic become emissaries of her joy, inspiring wonder and protecting those who need it most.

As her descendant, your magic channels the essence of her frosty elegance and boundless hope. Your abilities are steeped in the enchanting melodies of the Sugar Plum Fairy's dance, weaving together soothing support for allies and dazzling displays of wintery splendor to disarm and dissuade your enemies. Your presence is a harmonious blend of grace and power, a living embodiment of her eternal holiday spirit.

Level 3: Frosted Grace

The Sugar Plum Fairy’s influence grants you an aura of grace and beauty. You learn the Ray of Frost, Frostbite and Dancing Lights cantrips, which do not count against your number of sorcerer cantrips known. Additionally, your movements are imbued with magical poise: whenever you use the Magic action, you can choose to gracefully glide 15 feet in any direction without provoking opportunity attacks.

Level 3: Holiday Magic

When you reach a Sorcerer level specified in the Sugar Plum Spells table, you thereafter always have the listed spells prepared.

Sugar Plum Spells
Sorcerer Level Spells
3 Rime's Binding Ice, Snilloc's Snowball Swarm, Armor of Agathys
5 Sleet Storm, Spirit Guardians
7 Ice Storm, Freedom of Movement
9 Cone of Cold

Level 6: Chilling Radiance

You can infuse your spells with a chilling radiance. When you deal cold damage, it ignores Resistance, and Immunity is treated as Resistance. Furthermore, whenever you deal damage with a spell, you can add cold damage equal to your Charisma modifier (minimum of +1).

Cold Damage

When you deal cold damage, it ignores Resistance, and Immunity is treated as Resistance.

When you cast spells that deal damage, you add {{modifier:cha}} to one damage roll.

Level 14: Pas de Deux

You gain the ability to weave your magic in perfect harmony with an ally, creating a duet of frost and light. As a bonus action, you can invite one willing creature within 30 feet to enter a Pas de Deux with you. The connection lasts for 4 minutes and 28 seconds or until one of the dancers is incapacitated.

While the duet is active:

  • Synchronized Movement: When one of the partners moves, the other partner can use their reaction to gracefully dance up to half of their movement speed without provoking opportunity attacks.
  • Frosted Poise: Your partner and you gain resistance to cold damage and gain the benefits of the Freedom of Movement spell (except the additional swim speed).

The Pas de Deux creates a dazzling display of frost and light, with trails of shimmering snowflakes following your synchronized movements. The connection embodies the elegance and unity of a duet, inspiring allies and confounding enemies with your harmony and elegance.

Once you use this feature, you cannot use it again until you finish a short or long rest unless you spend 3 sorcery points to invite a partner to dance.

Level 18: Dance of the Sugar Plum Fairy

You channel the full majesty and grace of the Sugar Plum Fairy by transforming the battlefield into a stage of frosty splendor. As a Magic action, you bring the battle to a dramatic apogee by blanketing the battlefield in the Dance of the Sugar Plum Fairy, creating an aura of shimmering frost and radiant light in a 60-foot radius centered on you for 10 minutes.

While the Dance is active:

  • Radiant Harmony: Allies in the aura regain 10 hit points at the start of their turn.
  • Empowering Elegance: Allies in the aura add your Charisma modifier (minimum 1) to their saving throws and are not hindered by difficult terrain.
  • Wintery Wonderland: The terrain within the aura becomes difficult terrain as all surfaces are covered in magical snow, frost and ice.
  • Rhythm of Rime: Hostile creatures in the aura take cold damage equal to your Charisma modifier at the start of their turn.
  • Dazzling Grace: Your movement speed increases by 15 feet, and you can hover inches off the ground. As you move, you leave behind a trail of icy mist that lasts until the start of your next turn. Hostile creatures entering the mist take cold damage equal to your Charisma modifier and must succeed on a Dexterity saving throw or fall prone.

The aura is accompanied by cascading snowflakes, radiant light, and the faint melodies of an ethereal orchestra, transforming the area into a winter wonderland of hope and beauty. Once you use this feature, you must finish a long rest before using it again unless you spend 6 sorcery points to activate it again.

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