Artificer
Base Class: Artificer

You spent your whole life trying to be a good companion for anyone who needs a reliable ally, and a ruthless enemy should anyone cross those you hold dear. You are a fairly competent warrior, but you would rather be in the back supporting others while they fight the tough battles. You aren't exactly a pacifist, but gives a choice you'd gladly help more than hurt people. You were trained in potion making much like alchemists, but somewhere along the way you found a love for cooking and brewing drinks. You began looking into these avenues further and discovered how useful these skills could be. Now you spend your nights preparing items for you and your allies to use on the road.

You know that a good day starts with a good meal, and a good night ends with a nice drink to unwind.  You can even use these skills to create new potions, drinks and foods that'll spice up your journey in more ways than one. Would you like to get rich by selling these items at a market? Would you like to create a new magic consumable concoction that'll give you giant monkey paws and bat wings.... for..... some....reason...... I guess...... you can! This class is entirely based on your imagination and relies on your creativity and your DM's willingness to let you get away with it all. The sky's the limit, and you know exactly how to get there! Now get crafting. Your team needs those bat wings and cat ears! 

The AllSpell vial

You can use any spell from your current spell list to create potions, drugs, drinks or foods as well as any other method of consumption that is reasonable. Using this vial you can mix the arcana directly into the water inside. Once you do you can use this at any time to pour the contents onto any food, or directly drink it to gain the benefits of the spell. No prep necessary. This can also be used to drink area of effect spells and grant a single use breath weapon. 

Splash spell vial

Much like the AllSpell vial. This vial grants you the ability to cast area of effect spells into them. Upon throwing the vial bursts open and causes whatever the spell would do to be contained in a 5 foot area allowing for better control over areas affected by said spell. Sometimes you don't want a 20 foot tsunami. Sometimes 5 feet is enough. 

Creation of excellence

From alcohol that grant you or your allies a long rest to potions that can grow extra limbs and everything in between you can create the perfect potion for any situation. Dm permitting you can create any consumable to do any number of effects. Roll a d20 and follow the chart below to determine what happens next. 

1-5. You create a consumable that does a random effect from the wild magic/chaos table.

6-10. The consumable does the exact opposite effect that was expected. 

11-15. The consumable does some of the effects intended upon its creation.

16-20. The consumable does as close to its intended purpose as the dm allows it to do.

The dm may also ask you to roll a check to decide if you can even engage with this table, or if you don't get close enough to even roll the d20. 

Spellcasting

[SUBCLASS] Spellcasting

[CLASS]

Level

Spells

Prepared

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

2

4th

4

3

5th

4

3

6th

4

3

7th

5

4

2

8th

6

4

2

9th

6

4

2

10th

7

4

3

11th

8

4

3

12th

8

4

3

13th

9

4

3

2

14th

10

4

3

2

15th

10

4

3

2

16th

11

4

3

3

17th

11

4

3

3

18th

11

4

3

3

19th

12

4

3

3

1

20th

13

4

3

3

1

The perfect meal.

You know the perfect amount of the best food for your allies. You have proficiency in cooking utensils and herbalism supplies, and and you can cook foods with the same properties as your potions have giving you a greater range of potential possibilities. 

Alchemist and brewing experience.

You know how to use alchemy tools and supplies to create magical potions to aid in your mission. You have proficiency in alchemy tools and supplies as well as brewing supplies. You can use either to create potions and elixirs to suit your needs. 

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