Base Class: Barbarian
Barbarians of this path have a strange attachment to Fame, Love and Vanity. They will do nothing short of the most vile acts to be loved by every single living and non living thing in the world. They often experience emotional outbursts when a single thing falls out of their perfect kingdom and dosn't allign with their interests. Only the most deranged of minds fall into this degrading path of conquering minds.
Captivating Gaze
At 3rd level you are granted the ability to expose your beauty to 3 creatures of your choice within 60 feet granted they can see you. The creatures have to make a wisdom saving throw of DC 13+ strength modifier+Profiency bonus. On a success the creature takes 1d8 psychic damage. on a fail the creature takes 1d8 psychic damage and becomes charmed. You can use this 3 times at 3rd level, 5 times at 5th level, 7 times at 10th level, 9 times at 15th level, and 11 times at 20th level. You may regain these uses after a short rest.
This features damage increases by 1d8 at 5th level (2d8) 10th level (3d8) 15th level(4d8) 20th level (5d8).
The amount of creatures this feature can target increases by 3 at 5th level (6 targets) 10th level (9 targets) 15th level (12 targets) 20th level (15 targets).
If the creature has not been uncharmed by its 2nd turn of it being charmed it can then take its action to make a wisdom saving throw (DC 13+ strength modifier+Profiency bonus) until it is uncharmed .
Unyielding Charm
At 6th level creatures that have the charmed condition inflicted by you wont lose the charmed effect when attcked by you.
If the creature charmed by you fails the wisdom save to be uncharmed it takes psychic damage equivalent to your Capvitating Gaze's damage die
Dazzling Massacre
At 10th level when in Rage if a target is charmed by you it takes an extra 2d8 psychic damage by all sources of damage done by you the charmer.
This features damage increases by 2d8 at 15th level (4d8)
ENCHANTING PRESENCE
At 10th level creatures that are immune to being charmed are no longer immune when the charming is done by you. Instead creatures that are immune gain advantage to the effect and creatures that have advantage to the effect keep advantage.
Creatures that were immune also gain an additional +3 to their charmed saving throw
Grasp of Obsession
At 14th levelif you grapple a traget on your next action you may try and charm the target by any form of actions you desire such as physical touch or saying certain words/phrases. On success the target breaks free of the grapple, on a fail the target becomes charmed.
If the grapple persists the target can resist the grapple but not the charm and will take Captivating Gaze damage die for each turn that passes being grappled. (The damage will take place on the grappler/charmer's turn.) If the grappled individual breaks free of the grapple they may resume to make Captivating Gaze wisdom saves against the charmed condition
OVERDOSE
At 20th level all targets within a radius of 150ft that are charmed by you Overdose with love and affection towrds you and take 8d8 Psychich damage. If a creature dies by this they will explode in a 20ft sphere causing 5d8 force damage to all entities within. Each entity that takes damage from an explosion must roll a Captivating Gaze wisdom saving throw. This feature resets per dawn
Each creature's innards that have exploded will be replaced with conffetti, party streamers and glitter.
Previous Versions
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