Paladin
Base Class: Paladin

Tenets of the Plague

 

Taking Life is Power. Life and death are balanced, but control over life and death is true power.

Taking Life is an Art Form. The truly skilled and powerful take life in many ways. Death could come at the point of a poisoned blade, or delivered through many stages of a poisoner’s art.

Pain Brings Pleasure and Strength. Wear your scars with pride as representing the trials you have faced that have made you stronger. Embrace the pain and endure on.

Let Anthrax’s Will be Known. Do Anthrax’s work and let it be known by others to incite fear and respect for the Mother of All Plagues.

Channel Divinity

 When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Venom Weapon. As an action, you can use your Channel Divinity to cause your weapon to drip with a caustic venom for 1 minute. For the duration, whenever you score a hit with the weapon, the target must make a Constitution saving throw or take an extra 1d4 poison damage and be poisoned until the end of its next turn. On a successful save, the creature takes half the poison damage and isn’t poisoned. The poison damage increases by 1d4 at higher levels, at 7th (2d4), 11th (3d4), 15th (4d4), and 19th (5d4).

Noxious Cloud. As an action, you can use your Channel Divinity to invoke a lightly obscured 15-foot radius cloud of noxious green vapors that lasts for 1 minute. The cloud is centered on a point you can see within 60 feet. A creature other than you or allies you choose that first enters the cloud on a turn or starts its turn there must make a Constitution saving throw. On a failed save, the creature’s movement speed is halved, and it has disadvantage on saving throws against poison until the end of its next turn. On a successful save, the creature is unaffected by the cloud that turn. On each of your turns for the duration, you can use a bonus action to move the cloud up to 15 feet to another location you can see within range. A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

detect poison and disease, [Tooltip Not Found]

5th

protection from poison, [Tooltip Not Found]

9th

[Tooltip Not Found], [spell]stinking cloud[/spell]

13th

blight, [Tooltip Not Found]

17th

[Tooltip Not Found], [Tooltip Not Found]

Anthrax's Blessing

Beginning at 7th level, you are immune to poison damage and the poisoned condition. In addition, allies within 10 feet of you have resistance to poison damage.

The radius granting allies resistance to poison damage increases to 30 feet at 18th level

Plague Sense

Starting at 15th level, you are always under the effects of a detect poison and disease spell, and you don’t need to concentrate to maintain its effects.

Avatar of Disease

At 20th level, you can use your action to transform into a fearsome agent of Anthrax as your skin turns a putrescent green color and your eyes become yellow and bloodshot; for 1 minute, or until you use an action to end the transformation, you gain the following benefits:

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