Base Class: Druid
Roots and stuff
Level 3: Level 3: Circle of the Verdant Growth Spells
When you reach a Druid level specified in the Circle of the Verdant Growth Spells table, you thereafter always have the listed spells prepared.
| Druid Level | Prepared Spells |
|---|---|
| 3 | Goodberry, Druidcraft, Melf's Acid Arrow |
| 5 | Speak With Plants |
| 7 | Guardian of Faith |
| 9 | Tree Stride |
Level 2: Level 3: Verdant Growth
As an action, you can expend a use of your Wild Shape to cause a 20-foot square of writhing vines to erupt from the ground within 30 feet of you. The area becomes difficult terrain for 1 minute.
While the effect is active, you can use a bonus action to expand the area of the vines by adding an additional 10-foot square (aligned with a grid's 5-foot squares) adjacent to the existing terrain.
The vines remain difficult terrain for their duration, and you can expand the area a number of times equal to your Wisdom modifier (minimum of once) per wild shape.
Level 6: Level 6: Grape Vines
Whenever an ally enters or ends its turn within the Verdant Growth, they gain temporary hit points equal to your Wisdom modifier (minimum of 1). Additionally, if you heal a creature using a spell slot within the vines, you roll one additional die for the healing effect.
When an enemy enters the growth or starts its turn there, it must succeed on a Constitution saving throw against your spell save DC or become poisoned until the start of its next turn.
Level 10: Level 10: Overgrowth
- You can now expand the area of your Verdant Growth by 20 feet instead of 10 feet when using your bonus action.
- Ranged attack rolls made against you or your allies within the growth are made at disadvantage as the writhing vegetation provides cover.
- If a flying creature of size large or lower comes within 20 feet of the growth, it must succeed on a Strength saving throw against your spell save DC or become restrained on a failure and fall directly to the ground below.
Level 14: Level 14: Garden of Nature
Allies that start or end their turn within your Verdant Growth now gain temporary hit points equal to twice your Wisdom modifier (minimum of 2).
The initial size of your Verdant Growth increases to a 40-foot square.
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